RU/addAccount: Difference between revisions

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Данная фукнция добавляет аккаунт на сервер.
Данная фукнция добавляет аккаунт на сервер.


==Syntax==  
==Использование==  
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===Required Arguments===  
===Необходимые параметры===  
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*'''name:''' Имя аккаунта.
*'''name:''' Имя аккаунта.
*'''pass:''' Пароль от аккаунта.
*'''pass:''' Пароль от аккаунта.


===Returns===
===Что возвращает===
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<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
{{New feature|3|1.0 r848|
{{New feature|3|1.0 r848|

Revision as of 10:32, 2 August 2012

Данная фукнция добавляет аккаунт на сервер.

Использование

account addAccount ( string name, string pass )

Необходимые параметры

  • name: Имя аккаунта.
  • pass: Пароль от аккаунта.

Что возвращает

Возвращает елемент account если он создался, false если произошла ошибка при создании.

Example

Click to collapse [-]
Server

Example 1: This enables players to register on your server by using /register <password> in the chat window.

function registerPlayer ( source, commandName, password )
	-- Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" and password ~= nil ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getPlayerName(source), password )
		if ( accountAdded ) then
			--  Tell the user all is done
			outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
		else
			-- There was an error making the account, tell the user
			outputChatBox ( "Error creating account, contact the server admin", source )
		end
	else
		-- There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

This code differs by allowing the user to change their username that they wish to use.

Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

Example 3: This code differs again so the user can only register once /register <username> <password>.

local bRegisteredOnce = false

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

See Also