SetCameraViewMode: Difference between revisions

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m (moved SetCameraView to SetCameraViewMode: function renamed)
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setCameraView ( int viewMode )
bool setCameraViewMode ( int viewMode )
</syntaxhighlight>
</syntaxhighlight>


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
   setCameraView(0)
   setCameraViewMode(0)
end)
end)
</syntaxhighlight>
</syntaxhighlight>

Revision as of 20:35, 28 June 2011

This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.

  • Note: It can currently only set vehicle view modes

Syntax

bool setCameraViewMode ( int viewMode )

Required Arguments

  • viewMode: The view mode you wish to use

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view was set correctly, false otherwise.

Example

This example sets the camera to bumper view when the local player enters any vehicle.

addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
  setCameraViewMode(0)
end)

See Also