SetProjectileCounter: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Will change the projectile counter timer which depending on the projectile type will do different things: * Grenades will explode when it hits 0 * T...") |
(No difference)
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Revision as of 23:48, 25 August 2012
Will change the projectile counter timer which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Syntax
bool setProjectileCounter ( projectile projectile, int timeToDetonate )
Required Arguments
- projectile: The projectile to edit the timer of.
- timeToDetonate: The time in milliseconds to detonation.
Returns
Returns true on success, false otherwise.
Requirements
Minimum server version | 1.3.0-4555 |
---|---|
Minimum client version | 1.3.0-4555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />
See Also
Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty