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  • Sets the motion blur level on the clients screen. Accepts a value between 0 and 255. *'''thePlayer:''' The [[player]] whose blur level will be changed.
    1 KB (165 words) - 22:05, 18 November 2017
  • This function allows you to check the current blur level of a specified [[player]]. *'''thePlayer:''' The [[player]] whose blur level you want to check.
    1 KB (144 words) - 04:13, 29 December 2014
  • Resets the motion blur level on the client's screen to default value (36). Returns ''true'' if the blur level was reset successfully, ''false'' otherwise.
    755 bytes (82 words) - 18:07, 20 September 2021
  • This function gets the texture that is used in blur box. *'''blurbox:''' A dgs blur box element.
    911 bytes (104 words) - 06:48, 8 March 2021
  • This function sets the source texture of dgs blur box that will be blurred. *'''blurbox''': A dgs blur box element.
    847 bytes (100 words) - 06:50, 8 March 2021
  • This function sets blur box level. *'''blurBox:''' A dgs blur box element.
    929 bytes (103 words) - 12:57, 6 May 2020
  • This function changes blur box resolution. *'''blurBox:''' A dgs blur box element.
    770 bytes (89 words) - 12:56, 6 May 2020
  • This function creates a blur box. [[Image:DGS_Blur_Box.png|300px|thumb|Example Blur Box]]
    3 KB (337 words) - 12:40, 7 May 2022
  • This function gets level of a blur box. *'''blurBox:''' A dgs blur box element.
    673 bytes (77 words) - 13:05, 6 May 2020
  • This function sets blur box intensity. *'''blurBox:''' A dgs blur box element.
    690 bytes (74 words) - 12:55, 6 May 2020
  • This function gets resolution of a blur box. *'''blurBox:''' A dgs blur box element.
    692 bytes (77 words) - 13:03, 6 May 2020
  • This function gets intensity of a blur box. *'''blurBox:''' A dgs blur box element.
    657 bytes (71 words) - 13:08, 6 May 2020
  • Settings.var.blur = 1 current = applyGBlurH( current, Settings.var.blur )
    4 KB (513 words) - 07:02, 5 July 2021
  • ...acrossLineX = 0.0, float acrossLineY = 0.0, float acrossLineZ = 0.0, bool blur = false, float spread = 1.0, float life = 1.0 ] ) ...se'', creates standard bullet impact-like sparks. If ''true'', adds motion blur to the sparks.
    3 KB (345 words) - 09:59, 21 June 2019
  • {{OOP||[[GUI widgets|GuiElement]]:blur||}}
    664 bytes (75 words) - 17:16, 7 July 2019
  • Method = DGSElement:blur|
    953 bytes (112 words) - 22:33, 3 May 2021
  • *'''blurbox''': A dgs blur box element.
    821 bytes (85 words) - 15:08, 5 November 2021
  • This function focus/blur DGS Paste Handler.
    1 KB (140 words) - 11:44, 17 July 2021
  • ==Radial blur== [[Image:shader_radial_blur.jpg|200px|thumb|left|Radial blur]]
    10 KB (1,581 words) - 18:51, 25 March 2021
  • * Blur Box (dgs-dxblurbox): 高斯模糊区域
    6 KB (399 words) - 13:43, 29 January 2023
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