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  • This function gets the flags of a [[Element/Weapon|custom weapon]]. * '''theWeapon:''' the weapon to get the flag of.
    2 KB (347 words) - 14:23, 4 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet draws on the screen whether fibered loading is enabled or not.
    1 KB (149 words) - 08:21, 28 September 2023
  • * '''img_file''': The [[IMG]] file you want to remove. This example loads IMG file, adds it to GTA and after 10 seconds removes it.
    766 bytes (96 words) - 21:59, 30 May 2023
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite
    3 KB (451 words) - 07:25, 28 May 2014
  • ...loads an IMG container into GTA. '''Only 2 IMG archives can be loaded into GTA''' * '''img_file''': The [[filepath]] to the [[IMG]] file you want to load.
    1,016 bytes (123 words) - 18:32, 5 January 2024
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that. *'''enabled:''' A bool specifying if GTA occlusions should be enabled
    1 KB (134 words) - 10:45, 13 May 2012
  • ...ed, GTA:SA can keep an theoretically infinite amount of entities inside of the streaming garbage collector. This also means that an theoretically infinite This snippet ultimatively fixes the world flickering.
    1 KB (136 words) - 08:07, 28 September 2023
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    2 KB (351 words) - 21:12, 17 June 2021
  • ...cle variants can be anything from different adverts to additional parts of the model. ...'extra5''' then setting it's parent to the '''chassis_dummy'''; this tells GTA it has variant information.
    2 KB (148 words) - 15:03, 19 February 2024
  • ...eaming status changes rapidly every frame, it is recommended to draw it on the screen. Returns a '''dictionary''' holding the Streaming system status.
    2 KB (151 words) - 08:10, 28 September 2023
  • ...perties itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be m
    1 KB (149 words) - 01:52, 12 January 2014
  • ...ore sophisticated first person views, allowing the camera to fly closer to the ground without passing through it, etcetera.}} ...[[resetNearClipDistance]] is called when returning camera control back to GTA.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • ...it. This function only works in elements with a physical representation in the world (entities), such as [[player|players]], [[ped|peds]], [[vehicle|vehic {{Tip|'''Always use this function with caution'''. Not doing so can cause the following problems:
    2 KB (272 words) - 15:57, 13 August 2015
  • Here's all the Gangs Skins in GTA San Andreas. ==The Italian Mafia==
    4 KB (600 words) - 11:20, 14 July 2018
  • ...rvidor, não podem representar modelos que fazem parte do cenário padrão do GTA. Exemplos de objetos incluem modelos de construção, estradas e terrenos. ...cument on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (243 words) - 17:35, 9 February 2020
  • This function draws a textured 3D line between two points in the 3D world that appers to be a 3D image - rendered for one frame This should ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (390 words) - 13:48, 19 December 2019
  • This function plays a sound in the GTA world from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (473 words) - 22:19, 7 January 2022
  • ...endering system''' is a '''high-level render object management''' based on the RenderWare SDK and Direct3D 9. ...and builds up the rendering context based on every single entity it finds. The entities are processed by their '''type''' (building, vehicle, ped, object,
    3 KB (520 words) - 03:48, 22 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way for five seconds.
    2 KB (185 words) - 08:21, 28 September 2023
  • This function draws a textured 3D line between two points in the 3D world that appers to be a rectangle - rendered for one frame This shoul ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    2 KB (379 words) - 22:02, 2 April 2023
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