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This function is used to enable or disable occlusions. Occlusions are used by GTA to enhance performance by hiding objects that are (normally) obscured by certain large buildings. However when removeWorldModel is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.


bool setOcclusionsEnabled ( bool enabled )

Required Arguments

  • enabled: A bool specifying if GTA occlusions should be enabled


Returns true if the setting was set correctly, false if invalid arguments were passed.


This example shows occlusions being disabled after the whole map has been cleared:

-- Remove all world models
for i=550,20000 do
-- Turn off occlusions
setOcclusionsEnabled( false )


Minimum server version 1.3
Minimum client version 1.3

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3" client="1.3" />

See Also