SetFarClipDistance

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This function is used to set the distance of render. Areas beyond the specified distance will not be rendered.

example for function

Syntax

bool setFarClipDistance ( float distance )

Required Arguments

  • distance: A float specifying the distance of render. Setting this less than 5 will cause problems to the client.

Returns

Returns true if the distance was set correctly, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

This example adjusts the visibility range of the game world.

addEventHandler("onResourceStart", resourceRoot,
    function()
        setFarClipDistance(3000) -- We adjust visibility range to 3000 metres
    end
)
Click to collapse [-]
Client

This example adjusts the visibility range of the game world.

addEventHandler("onClientResourceStart", resourceRoot,
    function()
        setFarClipDistance(3000) -- We adjust visibility range to 3000 metres
    end
)

See Also