XmlNodeGetAttribute: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string xmlNodeGetAttribute ( xmlnode xmlnode, string name )             
string xmlNodeGetAttribute ( xmlnode node, string name )             
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''xmlnode:''' The node from which you wish to return the attribute
*'''node:''' The node from which you wish to return the attribute
*'''name:''' The name of the attribute.
*'''name:''' The name of the attribute.



Revision as of 15:07, 21 August 2007

This function is used to return an attribute of a node in a configuration file.

Syntax

string xmlNodeGetAttribute ( xmlnode node, string name )             

Required Arguments

  • node: The node from which you wish to return the attribute
  • name: The name of the attribute.

Returns

Returns the attribute in string form.

Example

Suppose we have a gametype where only one type of car is used, and this type should not depend on the map but rather be set in an external configuration file and be used in all maps. Here's an example where the configuration file is an XML document:

settings.xml

<car model="528" />

Lua code

xml = xmlLoadFile("settings.xml")      -- load XML file and get its root element
carmodel = xmlNodeGetAttribute(xml, "model")    -- get attribute of root element
...
function createCar(x, y, z)
	createVehicle(carmodel, x, y, z)
end

See Also

Template:FunctionArea Functions