AR/addAccount: Difference between revisions

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==مثال==  
==مثال==  
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
'''Example 1:''' This enables players to register on your server by using /register <password> in the chat window.
'''Example 1:''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
function registerPlayer ( source, commandName, password )

Revision as of 04:22, 25 August 2012

هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.

Syntax

account addAccount ( string name, string pass )

Required Arguments

  • name: أسم الحساب الجديد اللذي تريد تسجيلة.
  • pass: كلمة المرور للحساب اللذي تريد تسجيلة.

Returns

إذا كان أسم هذا الحساب قد تم تسجيلة مسبقاً أو إذا حدث خطأ ما false يرجع عنصر الحساب اللذي تم تسجيلة, أو

مثال

Click to collapse [-]
Server

Example 1: /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام

function registerPlayer ( source, commandName, password )
	-- Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" and password ~= nil ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getPlayerName(source), password )
		if ( accountAdded ) then
			--  Tell the user all is done
			outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
		else
			-- There was an error making the account, tell the user
			outputChatBox ( "Error creating account, contact the server admin", source )
		end
	else
		-- There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

This code differs by allowing the user to change their username that they wish to use.

Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

Example 3: This code differs again so the user can only register once /register <username> <password>.

local bRegisteredOnce = false

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

See Also