AR/addAccount: Difference between revisions
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'''Example 1:''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام | '''Example 1:''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer ( source, commandName, password ) | function registerPlayer(source, commandName, password) | ||
-- Check if the password field is blank or not (only blank if they didnt enter one) | -- Check if the password field is blank or not (only blank if they didnt enter one) | ||
if ( password ~= "" and password ~= nil ) then | if (password ~= "" and password ~= nil) then | ||
--Attempt to add the account, and save its value in a var | --Attempt to add the account, and save its value in a var | ||
local accountAdded = addAccount( getPlayerName(source), password ) | local accountAdded = addAccount(getPlayerName(source), password) | ||
if ( accountAdded ) then | if (accountAdded) then | ||
-- Tell the user all is done | -- Tell the user all is done | ||
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) | outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source) | ||
else | else | ||
-- There was an error making the account, tell the user | -- There was an error making the account, tell the user | ||
outputChatBox ( "Error creating account, contact the server admin", source ) | outputChatBox("Error creating account, contact the server admin", source) | ||
end | end | ||
else | else | ||
-- There was an error in the syntax, tell the user the correct syntax. | -- There was an error in the syntax, tell the user the correct syntax. | ||
outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) | outputChatBox("Error creating account, correct syntax: /register <password>", source) | ||
end | end | ||
end | end | ||
addCommandHandler ( "register", registerPlayer ) -- add the command handler | addCommandHandler("register", registerPlayer) -- add the command handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 55: | Line 55: | ||
'''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window. | '''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer ( source, commandName, username, password ) | function registerPlayer(source, commandName, username, password) | ||
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then | if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then | ||
local accountAdded = addAccount(username,password) | local accountAdded = addAccount(username,password) | ||
if(accountAdded) then | if(accountAdded) then | ||
outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) | outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source) | ||
else | else | ||
outputChatBox("Error creating account, contact the server admin.",source) | outputChatBox("Error creating account, contact the server admin.",source) | ||
| Line 67: | Line 67: | ||
end | end | ||
end | end | ||
addCommandHandler ( "register", registerPlayer ) -- add the command handler | addCommandHandler("register", registerPlayer) -- add the command handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 74: | Line 74: | ||
local bRegisteredOnce = false | local bRegisteredOnce = false | ||
function registerPlayer ( source, commandName, username, password ) | function registerPlayer(source, commandName, username, password) | ||
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then | if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then | ||
local accountAdded = addAccount(username,password) | local accountAdded = addAccount(username,password) | ||
if(accountAdded) then | if(accountAdded) then | ||
outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) | outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source) | ||
bRegisteredOnce = true | bRegisteredOnce = true | ||
else | else | ||
| Line 91: | Line 91: | ||
end | end | ||
end | end | ||
addCommandHandler ( "register", registerPlayer ) -- add the command handler | addCommandHandler("register", registerPlayer) -- add the command handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Revision as of 05:16, 25 August 2012
هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.
Syntax
account addAccount ( string name, string pass )
العناصر المطلوبة
- name: أسم الحساب الجديد اللذي تريد تسجيلة.
- pass: كلمة المرور للحساب اللذي تريد تسجيلة.
Returns
إذا كان أسم هذا الحساب قد تم تسجيلة مسبقاً أو إذا حدث خطأ ما false يرجع عنصر الحساب اللذي تم تسجيلة, أو
مثال
Click to collapse [-]
ServerExample 1: /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
function registerPlayer(source, commandName, password)
-- Check if the password field is blank or not (only blank if they didnt enter one)
if (password ~= "" and password ~= nil) then
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount(getPlayerName(source), password)
if (accountAdded) then
-- Tell the user all is done
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source)
else
-- There was an error making the account, tell the user
outputChatBox("Error creating account, contact the server admin", source)
end
else
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox("Error creating account, correct syntax: /register <password>", source)
end
end
addCommandHandler("register", registerPlayer) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer(source, commandName, username, password)
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
local accountAdded = addAccount(username,password)
if(accountAdded) then
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source)
else
outputChatBox("Error creating account, contact the server admin.",source)
end
else
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
end
end
addCommandHandler("register", registerPlayer) -- add the command handler
Example 3: This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false
function registerPlayer(source, commandName, username, password)
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
local accountAdded = addAccount(username,password)
if(accountAdded) then
outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source)
bRegisteredOnce = true
else
outputChatBox("Error creating account, contact the server admin.",source)
end
else
if bRegisteredOnce == true then
outputChatBox("You already registered on this server!",source)
else
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
end
end
end
addCommandHandler("register", registerPlayer) -- add the command handler