AR/addAccount: Difference between revisions

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'''Example 1:''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
'''Example 1:''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
function registerPlayer(source, commandName, password)
-- Check if the password field is blank or not (only blank if they didnt enter one)
-- Check if the password field is blank or not (only blank if they didnt enter one)
if ( password ~= "" and password ~= nil ) then
if (password ~= "" and password ~= nil) then
--Attempt to add the account, and save its value in a var
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount( getPlayerName(source), password )
local accountAdded = addAccount(getPlayerName(source), password)
if ( accountAdded ) then
if (accountAdded) then
--  Tell the user all is done
--  Tell the user all is done
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source)
else
else
-- There was an error making the account, tell the user
-- There was an error making the account, tell the user
outputChatBox ( "Error creating account, contact the server admin", source )
outputChatBox("Error creating account, contact the server admin", source)
end
end
else
else
-- There was an error in the syntax, tell the user the correct syntax.
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
outputChatBox("Error creating account, correct syntax: /register <password>", source)
end
end
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
addCommandHandler("register", registerPlayer) -- add the command handler
</syntaxhighlight>
</syntaxhighlight>


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'''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window.
'''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, username, password )
function registerPlayer(source, commandName, username, password)
         if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
         if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                 local accountAdded = addAccount(username,password)
                 local accountAdded = addAccount(username,password)
                 if(accountAdded) then
                 if(accountAdded) then
                         outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                         outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source)
                 else
                 else
                         outputChatBox("Error creating account, contact the server admin.",source)
                         outputChatBox("Error creating account, contact the server admin.",source)
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         end
         end
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
addCommandHandler("register", registerPlayer) -- add the command handler
</syntaxhighlight>
</syntaxhighlight>


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local bRegisteredOnce = false
local bRegisteredOnce = false


function registerPlayer ( source, commandName, username, password )
function registerPlayer(source, commandName, username, password)
         if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
         if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                 local accountAdded = addAccount(username,password)
                 local accountAdded = addAccount(username,password)
                 if(accountAdded) then
                 if(accountAdded) then
                         outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                         outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source)
                         bRegisteredOnce = true
                         bRegisteredOnce = true
                 else
                 else
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         end
         end
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
addCommandHandler("register", registerPlayer) -- add the command handler
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 05:16, 25 August 2012

هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.

Syntax

account addAccount ( string name, string pass )

العناصر المطلوبة

  • name: أسم الحساب الجديد اللذي تريد تسجيلة.
  • pass: كلمة المرور للحساب اللذي تريد تسجيلة.

Returns

إذا كان أسم هذا الحساب قد تم تسجيلة مسبقاً أو إذا حدث خطأ ما false يرجع عنصر الحساب اللذي تم تسجيلة, أو

مثال

Click to collapse [-]
Server

Example 1: /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام

function registerPlayer(source, commandName, password)
	-- Check if the password field is blank or not (only blank if they didnt enter one)
	if (password ~= "" and password ~= nil) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount(getPlayerName(source), password)
		if (accountAdded) then
			--  Tell the user all is done
			outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source)
		else
			-- There was an error making the account, tell the user
			outputChatBox("Error creating account, contact the server admin", source)
		end
	else
		-- There was an error in the syntax, tell the user the correct syntax.
		outputChatBox("Error creating account, correct syntax: /register <password>", source)
	end
end
addCommandHandler("register", registerPlayer) -- add the command handler

This code differs by allowing the user to change their username that they wish to use.

Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.

function registerPlayer(source, commandName, username, password)
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler("register", registerPlayer) -- add the command handler

Example 3: This code differs again so the user can only register once /register <username> <password>.

local bRegisteredOnce = false

function registerPlayer(source, commandName, username, password)
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler("register", registerPlayer) -- add the command handler

See Also