AR/addAccount: Difference between revisions
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==مثال== | ==مثال== | ||
< | <section name="Server" class="server" show="true"> | ||
'''مثال 1 :''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام | |||
<syntaxhighlight lang="lua"> | |||
function registerPlayer(source, commandName, password) | |||
-- Check if the password field is blank or not (only blank if they didnt enter one) | |||
if (password ~= "" and password ~= nil) then | |||
--Attempt to add the account, and save its value in a var | |||
local accountAdded = addAccount(getPlayerName(source), password) | |||
if (accountAdded) then | |||
-- Tell the user all is done | |||
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source) | |||
else | |||
-- There was an error making the account, tell the user | |||
outputChatBox("Error creating account, contact the server admin", source) | |||
end | |||
else | |||
-- There was an error in the syntax, tell the user the correct syntax. | |||
outputChatBox("Error creating account, correct syntax: /register <password>", source) | |||
end | |||
end | |||
addCommandHandler("register", registerPlayer) -- add the command handler | |||
</syntaxhighlight> | |||
'''This code differs by allowing the user to change their username that they wish to use.''' | |||
'''مثال 2 :''' This enables players to register on your server by using /register <username> <password> in the chat window. | |||
<syntaxhighlight lang="lua"> | |||
function registerPlayer(source, commandName, username, password) | |||
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then | |||
local accountAdded = addAccount(username,password) | |||
if(accountAdded) then | |||
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source) | |||
else | |||
outputChatBox("Error creating account, contact the server admin.",source) | |||
end | |||
else | |||
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) | |||
end | |||
end | |||
addCommandHandler("register", registerPlayer) -- add the command handler | |||
</syntaxhighlight> | |||
'''مثال 3 :''' This code differs again so the user can only register once /register <username> <password>. | |||
<syntaxhighlight lang="lua"> | |||
local bRegisteredOnce = false | |||
function registerPlayer(source, commandName, username, password) | |||
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then | |||
local accountAdded = addAccount(username,password) | |||
if(accountAdded) then | |||
outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source) | |||
bRegisteredOnce = true | |||
else | |||
outputChatBox("Error creating account, contact the server admin.",source) | |||
end | |||
else | |||
if bRegisteredOnce == true then | |||
outputChatBox("You already registered on this server!",source) | |||
else | |||
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) | |||
end | |||
end | |||
end | |||
addCommandHandler("register", registerPlayer) -- add the command handler | |||
</syntaxhighlight> | |||
</section> | |||
==انظر ايضاً== | ==انظر ايضاً== |
Revision as of 00:05, 2 June 2013
هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.
Syntax
account addAccount ( string name, string pass )
العناصر المطلوبة
- name: أسم الحساب الجديد اللذي تريد تسجيلة.
- pass: كلمة المرور للحساب اللذي تريد تسجيلة.
Returns
إذا كان أسم هذا الحساب قد تم تسجيلة مسبقاً أو إذا حدث خطأ ما false يرجع عنصر الحساب اللذي تم تسجيلة, أو
مثال
Click to collapse [-]
Serverمثال 1 : /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
function registerPlayer(source, commandName, password) -- Check if the password field is blank or not (only blank if they didnt enter one) if (password ~= "" and password ~= nil) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount(getPlayerName(source), password) if (accountAdded) then -- Tell the user all is done outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source) else -- There was an error making the account, tell the user outputChatBox("Error creating account, contact the server admin", source) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox("Error creating account, correct syntax: /register <password>", source) end end addCommandHandler("register", registerPlayer) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
مثال 2 : This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer(source, commandName, username, password) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source) else outputChatBox("Error creating account, contact the server admin.",source) end else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end addCommandHandler("register", registerPlayer) -- add the command handler
مثال 3 : This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false function registerPlayer(source, commandName, username, password) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source) bRegisteredOnce = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end addCommandHandler("register", registerPlayer) -- add the command handler