AR/getSoundEffects: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
هذه الوظيفة تجلب حالات تأثيرات الصوت في جدول | |||
==Syntax== | ==Syntax== | ||
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===Returns=== | ===Returns=== | ||
تنتج جدول فيه اسماء الحالات كمفاتيح للقيم | |||
''' | '''مثال:''' | ||
<syntaxhighlight lang="lua"> | |||
{ | |||
gargle = false, | |||
compressor = false, | |||
echo = true, | |||
i3dl2reverb = true, | |||
distortion = false, | |||
chorus = false, | |||
parameq = false, | |||
reverb = false, | |||
flanger = false | |||
} | |||
</syntaxhighlight> | |||
'''أسماء تأثيرات الصوت:''' | |||
{{Sound_Effects}} | {{Sound_Effects}} | ||
Revision as of 00:54, 6 November 2013
هذه الوظيفة تجلب حالات تأثيرات الصوت في جدول
Syntax
table getSoundEffects ( element sound )
Required Arguments
- sound: a sound element.
Returns
تنتج جدول فيه اسماء الحالات كمفاتيح للقيم
مثال:
{ gargle = false, compressor = false, echo = true, i3dl2reverb = true, distortion = false, chorus = false, parameq = false, reverb = false, flanger = false }
أسماء تأثيرات الصوت:
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
Example
function switchEffects(sound) for _,v in ipairs(getSoundEffects(sound)) do -- Go through the whole list of sound effects for the sound if v == "gargle" then -- If the sound effect is 'gargle', proceed setSoundEffectEnabled(sound, "gargle", false) -- Disable the 'gargle' -effect end end end
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance