AR/playSound

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Revision as of 03:37, 6 May 2013 by Tete (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Creates a sound element and plays it immediately after creation for the local player.<br /> <br /> '''Note:''' The only supported audio formats...")
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Creates a sound element and plays it immediately after creation for the local player.

Note: The only supported audio formats are MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M.

Syntax

element playSound ( string soundPath, [ bool looped = false ] )

Required Arguments

  • soundPath: The filepath to the sound file you want to play. (Sound file has to be predefined in the meta.xml file with <file /> tag.)

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • looped: A boolean representing whether the sound will be looped. To loop the sound, use true. Loop is not available for streaming sounds, only for sound files.

Returns

Returns a sound element if the sound was successfully created, false otherwise.

Example

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

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