AR/setSoundEffectEnabled: Difference between revisions
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Returns ''true'' if the effect was set successfully, ''false'' otherwise. | Returns ''true'' if the effect was set successfully, ''false'' otherwise. | ||
== | ==مثال== | ||
This example creates a sound and set's the flanger sound effect enabled. | This example creates a sound and set's the flanger sound effect enabled. | ||
<syntaxhighlight lang="lua">addCommandHandler("flanger",function(cmd,enabled) | <syntaxhighlight lang="lua">addCommandHandler("flanger",function(cmd,enabled) | ||
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==أنظر أيضاً== | ==أنظر أيضاً== | ||
{{AR/Audio_functions}} | {{AR/Audio_functions}} | ||
[[pt-br:setSoundEffectEnabled]] |
Latest revision as of 01:32, 19 August 2021
Used to enable or disable specific sound effects. Use a player element to control a players voice with this function.
Syntax
bool setSoundEffectEnabled ( element sound, string effectName, bool bEnable )
Required Arguments
- sound: a sound element.
- effectName: the effect you want to enable or disable
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
- bEnable: true if you want to enable the effect, false if you want to disable it.
Returns
Returns true if the effect was set successfully, false otherwise.
مثال
This example creates a sound and set's the flanger sound effect enabled.
addCommandHandler("flanger",function(cmd,enabled) if(isElement(waterSplashes))then setSoundEffectEnabled(waterSplashes,cmd,enabled) else waterSplashes = playSound("splashes.mp3",true) setSoundEffectEnabled(waterSplashes,cmd,enabled) end end,true) --set it case sensitive as we are going to get the command name and use it in the setSoundEffectEnabled
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
أنظر أيضاً
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance