AddAccount: Difference between revisions

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Level Notes:
Level Notes:
You may specify any level here, normally the account level is used for future use such as creating an admin system...
You may specify any level here, normally the account level is used for future use such as creating an admin system.


You can check the current players access level with this command: [[getClientLevel]]
You can check the current players access level with this command: [[getClientLevel]]
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "register", root, "registerPlayer" )
function registerPlayer ( source, commandName, password )
function registerPlayer ( source, password )
--Check if the password field is blank or not (only blank if they didnt enter one)
--Check if the password field is blank or not (only blank if they didnt enter one)
if ( password ~= "" or password ~= nil ) then
if ( password ~= "" or password ~= nil ) then
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end
end
end
end
addCommandHandler ( "register", registerPlayer ) --add the command handler
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{FunctionArea_functions}}
{{Account_functions}}

Revision as of 16:12, 8 July 2007

This function adds an account to the list of registered account of the current server.

Syntax

bool addAccount ( string name, string pass, int level )

Required Arguments

  • name: The name of the account you wish to make, this normally is the Players Name.
  • pass: The password to set to this account for future logins.
  • level: The account level (see below for more detailed level values)

Level Notes: You may specify any level here, normally the account level is used for future use such as creating an admin system.

You can check the current players access level with this command: getClientLevel


Returns

Returns true if the account was created, false if the account allready exists, or if an error occoured.

Example

In this example, it enables players to register on your server by using /register <password> in the chat window.

function registerPlayer ( source, commandName, password )
	--Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" or password ~= nil ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getClientName(source), password, 0 )
		if ( accountAdded ) then
			--Tell the user its all done
			outputChatBox ( "Thankyou " .. getClientName(source) .. ", you're now registed, you can login with /login", source )
		else
			--There was an error making the account, tell the user
			outputChatBox ( "Error Creating Account, Contact the server admin", source )
		end
	else
		--There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error Creating Account, correct syntax: /register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) --add the command handler

See Also