AddAccount: Difference between revisions

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if ( password ~= "" and password ~= nil ) then
if ( password ~= "" and password ~= nil ) then
--Attempt to add the account, and save its value in a var
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount( getClientName(source), password, 0 )
local accountAdded = addAccount( getClientName(source), password )
if ( accountAdded ) then
if ( accountAdded ) then
--  Tell the user all is done
--  Tell the user all is done

Revision as of 18:26, 8 January 2008

This function adds an account to the list of registered accounts of the current server.

Syntax

bool addAccount ( string name, string pass )

Required Arguments

  • name: The name of the account you wish to make, this normally is the player's name.
  • pass: The password to set for this account for future logins.

Returns

Returns true if the account was created, false if the account already exists or an error occured.

Example

In this example, it enables players to register on your server by using /register <password> in the chat window.

function registerPlayer ( source, commandName, password )
	-- Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" and password ~= nil ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getClientName(source), password )
		if ( accountAdded ) then
			--  Tell the user all is done
			outputChatBox ( "Thank you " .. getClientName(source) .. ", you're now registed, you can login with /login", source )
		else
			-- There was an error making the account, tell the user
			outputChatBox ( "Error creating account, contact the server admin", source )
		end
	else
		-- There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

See Also