AddAccount: Difference between revisions
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{{New feature|3|1.0 r848| | {{New feature|3|1.0 r848| | ||
Возвращает ''account'' если аккаунт был создан, ''false'' если аккаунт уже существует или произошла ошибка. | |||
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{{Deprecated_feature|3|1.0| | {{Deprecated_feature|3|1.0| | ||
Возвращает ''true'' если аккаунт был создан, ''false'' если аккаунт уже существует или произошла ошибка. | |||
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Revision as of 15:39, 22 July 2010
This function adds an account to the list of registered accounts of the current server.
Синтаксис
account addAccount ( string name, string pass )
Необходимые аргументы
- name: Имя аккаунта, который вы хотите создать.
- pass: Установленный пароль для аккаунта.
Возвраты
Возвращает account если аккаунт был создан, false если аккаунт уже существует или произошла ошибка.
Example
Click to collapse [-]
ServerExample 1: This enables players to register on your server by using /register <password> in the chat window.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getPlayerName(source), password ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) else outputChatBox("Error creating account, contact the server admin.",source) end else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
Example 3: This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) bRegisteredOnce = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName