AddPlayerClothes: Difference between revisions

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{{Needs_Checking|Tattoos (types 4 through 12) do not work, they will not apply}}  
__NOTOC__
{{Server client function}}
{{Deprecated|addPedClothes|}}


__NOTOC__
{{Server function}}
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0).
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0).


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   end
   end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle )


function onExitVehicle ( theVehicle, seat, jacked )
function onExitVehicle ( theVehicle, seat, jacked )
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   end
   end
end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), onExitVehicle )
addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Clothes and body functions}}
{{Clothes and body functions}}

Latest revision as of 08:46, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use addPedClothes instead.


This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).

Syntax

bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
  • clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.

Returns

This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    addPlayerClothes ( source, "moto", "moto", 16 )   -- add the helmet
  end
end
addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle )

function onExitVehicle ( theVehicle, seat, jacked )
  if ( getVehicleID ( theVehicle ) == 522 ) then      -- if it's an nrg
    removePlayerClothes ( source, 16 )                -- remove the helmet
  end
end
addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )

See Also