AddPlayerClothes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | {{Deprecated}} | ||
Please use [[addPedClothes]] | |||
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). | This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). | ||
Revision as of 21:07, 20 April 2011
This article needs checking. | |
Reason(s): Tattoos (types 4 through 12) do not work, they will not apply |
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use addPedClothes
This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).
Syntax
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
- clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
- clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.
Returns
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnterVehicle ) function onExitVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), onExitVehicle )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes