Branches
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.
Status: In process
Branch: Weapon-Creation
Branch version: 1.4
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy
General Notes
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
Videos
http://www.youtube.com/watch?v=LN1nZZnzlms
Custom Animations
Custom Animations is a branch for loading animations from .ifp files
Status: Abandoned
Branch: Custom-Animations
Branch version: 1.4
Functions
???
Videos
http://www.youtube.com/watch?v=D9YfVPiJniU
Custom Weapon Stats
Custom Weapon Stats is a branch to allow people to edit one of each weapons "properties" for each skill level so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0.
Status: Merged
Branch: Custom-Weapon-Stats
Branch version: 1.4