Call: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This extract shows adding of a "kills" column to the scoreboard resource. | This extract shows adding of a "kills" column to the scoreboard resource. This then sets the ''gameShowKills'' variable to true, telling the rest of the script to start outputting kills. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function showKills ( option ) | function showKills ( option ) | ||
if option == false then | if option == false then | ||
-- | -- Remove the "kills" column | ||
gameShowKills = false | gameShowKills = false | ||
call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "kills") | call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "kills") | ||
elseif option == true then | elseif option == true then | ||
-- | -- Add the "kills" column | ||
gameShowKills = true | gameShowKills = true | ||
call(getResourceFromName("scoreboard"), "addScoreboardColumn", "kills") | call(getResourceFromName("scoreboard"), "addScoreboardColumn", "kills") |
Revision as of 14:24, 21 August 2007
This function is used to call a function from another resource.
The function which you wish to call must first be exported within the resource's meta. For example:
<meta> <info author="jbeta" type="script" description="Scoreboard resource" /> <script src="scoreboard_client.lua" type="client"/> <script src="scoreboard_exports.lua" type="server"/> <script src="scoreboard_http.lua" type="server"/> <export function="getScoreboardColumns" http="true" /> <export function="getScoreboardRows" http="true" /> <export function="addScoreboardColumn" type="server"/> <export function="removeScoreboardColumn" type="server"/> <export function="setPlayerScoreboardForced" type="server"/> <export function="setScoreboardForced" type="client"/> </meta>
This enables other resources to call a function from this resource.
Syntax
var... call ( resource theResource, string theFunction, [ arguments... ] )
Required Arguments
- theResource: This is a resource pointer which refers to the resource you are calling a function from.
- theFunction: This is a string with the name of the function which you want to call.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- arguments: Any arguments you may want to pass to the function when it is called. Any number of arguments of can be specified, each being passed to the designated function.
Returns
Returns anything that the designated function has returned appropriately. If the function does not exist, is not exported, or the call was not successful it will return nil.
Example
This extract shows adding of a "kills" column to the scoreboard resource. This then sets the gameShowKills variable to true, telling the rest of the script to start outputting kills.
function showKills ( option ) if option == false then -- Remove the "kills" column gameShowKills = false call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "kills") elseif option == true then -- Add the "kills" column gameShowKills = true call(getResourceFromName("scoreboard"), "addScoreboardColumn", "kills") outputDebugString ( "Showing kills now..." ) end end
See Also
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo