Changes in 1.3.1: Difference between revisions

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* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
* Fixed timeouts on map change
* Fixed timeouts on map change
* Fixed various issues, crashes, freezes.
* Fixed various issues, crashes, freezes
* Updated max players to 4096


==Client==
==Client==
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===Changes/Bug Fixes===
===Changes/Bug Fixes===
* Fixed 'not being able to enter vehicles' bug
* Fixed 'not being able to enter vehicles' bug
* Added order priority to addEventHandler
* Added order priority to [[addEventHandler]]
* Fixed 'engineless' NRG-500 Variant
* Fixed 'engineless' NRG-500 Variant
* Added option to skip Dual Monitor Resolution Select
* Added option to skip Dual Monitor Resolution Select
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance
* Added color coding and sub-pixel positioning options to [[dxDrawText]]
* Added color coding and sub-pixel positioning options to [[dxDrawText]]
* Added ability to create and modify cubemaps and volume textures
* Added ability to create and modify cubemaps and volume textures. (See [[dxCreateTexture]] for details)
* Added model cache system to reduce loading delays


==Server==
==Server==
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* Fixed timeouts on map change
* Fixed timeouts on map change
* Tweaks and fixes for vehicle sync
* Tweaks and fixes for vehicle sync
* Added order priority to addEventHandler
* Added order priority to [[addEventHandler]]
* Improved performance when the server has a large number of IP bans
* Improved performance when the server has a large number of IP bans
* Added debug info to timers
* Added debug info to timers
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config. (See [[Sync_interval_settings]] for details)
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Other improvements and tweaks
* Other improvements and tweaks

Revision as of 11:52, 9 May 2012

Main Additions/Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes, freezes
  • Updated max players to 4096

Client

New Functions

New Events

Changes/Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
  • Added model cache system to reduce loading delays

Server

New Functions

New Events

  • None yet

Changes/Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Other improvements and tweaks

Resources

  • Updated parachute to fix high CPU usage on clients


Editor

  • Fixed Map editor not saving locations of objects on Linux machines