Client Scripting Events: Difference between revisions

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void [[onClientPlayerWasted]] ( void )
void [[onClientPlayerWasted]] ( void )
void [[onClientPlayerChangeNick]] ( string oldNick )


void [[onClientGUIClicked]] ( [[element]] theElement )
void [[onClientGUIClicked]] ( [[element]] theElement )

Revision as of 19:26, 28 March 2007

This is a list of client-side scripting events that currently exist. More will come soon.

Client Events

void onClientResourceStart ( string name )

void onClientResourceStop ( string name )

void onClientPlayerJoin ( void )

void onClientPlayerQuit ( string reason )

void onClientPlayerWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )

void onClientPlayerTarget ( element target )

bool onClientPlayerDamage ( player attacker, int weapon, int bodypart )

void onClientPlayerSpawn ( team hisTeam )

void onClientPlayerWasted ( void )

void onClientPlayerChangeNick ( string oldNick )

void onClientGUIClicked ( element theElement )

void onClientGUIChanged ( element theElement )

void onClientGUIAccepted ( element theElement )

void onClientGUIClose ( element theElement )

void onClientGUIKeyDown ( element theElement )

void onClientConsole ( text )

void onClientRender ( )

void onClientClick ( string button, string state, cursorX, cursorY, worldX, worldY, worldZ, element clicked )