Client Scripting Events: Difference between revisions

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void [[onClientPlayerVehicleEnter]] ( [[vehicle]] theVehicle, int seat, bool jacked )
void [[onClientPlayerVehicleEnter]] ( [[vehicle]] theVehicle, int seat, bool jacked )


void [[onClientPlayerVehicleExitr]] ( [[vehicle]] theVehicle, int seat, bool jacked )
void [[onClientPlayerVehicleExit]] ( [[vehicle]] theVehicle, int seat, bool jacked )


void [[onClientPlayerChangeNick]] ( string oldNick )
void [[onClientPlayerChangeNick]] ( string oldNick )

Revision as of 19:39, 28 March 2007

This is a list of client-side scripting events that currently exist. More will come soon.

Client Events

void onClientResourceStart ( string name )

void onClientResourceStop ( string name )

void onClientPlayerJoin ( void )

void onClientPlayerQuit ( string reason )

void onClientPlayerWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )

void onClientPlayerTarget ( element target )

bool onClientPlayerDamage ( player attacker, int weapon, int bodypart )

void onClientPlayerSpawn ( team hisTeam )

void onClientPlayerWasted ( void )

void onClientPlayerVehicleEnter ( vehicle theVehicle, int seat, bool jacked )

void onClientPlayerVehicleExit ( vehicle theVehicle, int seat, bool jacked )

void onClientPlayerChangeNick ( string oldNick )

void onClientVehicleRespawn ( void )

void onClientVehicleEnter ( player thePlayer, int seat, bool jacked )

void onClientVehicleExit ( player thePlayer, int seat, bool jacked )

void onClientGUIClicked ( element theElement )

void onClientGUIChanged ( element theElement )

void onClientGUIAccepted ( element theElement )

void onClientGUIClose ( element theElement )

void onClientGUIKeyDown ( element theElement )

void onClientConsole ( text )

void onClientRender ( )

void onClientClick ( string button, string state, cursorX, cursorY, worldX, worldY, worldZ, element clicked )