Compiling MTASA

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Revision as of 00:56, 8 September 2016 by Necktrox (talk | contribs)
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In order to successfully build Multi Theft Auto from source, it is necessary to perform a number of steps, which we will explain below.

Please read the instructions carefully and do not skip parts of it, if you have no experience.

Prerequisites

You should be using Windows 7 or above, before you can compile the Multi Theft Auto client.

Make sure you have the following software and SDKs installed:

Visual Studio 2015

Visual Studio Community.PNG

Download
Microsoft Visual Studio 2015 (Community Edition is free).

Addon: EditorConfig (optional)
Download: EditorConfig
(Install this addon to automatically set up your IDE for the correct code formatting)

Missing #include "afxres.h"
Make sure you have Microsoft Foundation Classes for C++ installed.
(You can re-run the installer to modify your current installation, no need to uninstall and reinstall)

Microsoft DirectX SDK

DirectX SDK.jpg

Download
Microsoft DirectX SDK

S1023 Error
"S1023" error when you install the DirectX SDK (June 2010)

Git Client

Git logo.png

You have 2 options here available. You can install ONE of the clients below (for collaboration) or download the entire codebase in a .ZIP file (if you only want to compile the code). You can also use Git on the command line to checkout the respository.

GitHub Desktop

GitHub Desktop.png

Download:
GitHub for Windows

SourceTree

Atlassian SourceTree.png

Download:
SourceTree

Getting the latest source code

To get the latest code, you will have to download the latest copy of our Git repository.
We recommend cloning the repository in your Git client, because you can pull any updates from there easily.

Compiling the code

  1. Execute the script create-projects.bat
  2. Open the solution file MTASA.sln in the Build directory
  3. Compile in Visual Studio with Debug configuration (may take some minutes)
  4. Install data files: utils\premake5.exe install_data (Shift + Right-Click in the <root> directory and click on Open command window here)
  5. Install resources: utils\premake5.exe install_resources (optional step)
  6. (optional) Download the baseconfig and extract all three files to Bin/server/mods/deathmatch

Running the software

Running the client

You can start your client in the Bin directory. You might find there a Multi Theft Auto.exe and/or Multi Theft Auto_d.exe executable. The _d suffix indicates a debug build of the software.
Furthermore, you can also run your client inside the debugger from Visual Studio if you want to investigate a stack trace or set breakpoints in interesting code regions (read more in the section below).

Running the dedicated server

If you already have run the step 5 (Install resources) in Compiling the code to install resources then you can goto Starting the server.

Installing the latest resources

If you want to run the Multi Theft Auto dedicated server, you will have to install the required resources. These are required because they implement the most basic functionality (e.g. spawning players) in order to play.

Our official resources repository is hosted on GitHub. You can download the latest resources from there or download a zipped version. Make sure that you have the latest resources package.

Starting the server

To run the server, open the MTA Server.exe executable in the Bin/server directory. The _d suffix indicates a debug build of the software.
You can also run the debug build MTA Server_d.exe with the Visual Studio Debugger (as of writing, you can do that by right-clicking on the Server's Launcher project and selecting Start a local instance in the Debugger menu).

Debugging

If you already compiled the code in the Debug configuration then continue reading, if not, then go up to Compilling the code and follow the steps for a Debug build.
You can either launch MTA yourself and attach any debugger you want to use (also applies to the Visual Studio debugger) or you start a local debugging session in Visual Studio.
If you choose to run MTA with Visual Studio then you should also attach the debugger to the executable gta_sa.exe (press CTRL + ALT + P in Visual Studio) - otherwise your breakpoints will not work for anything beside the MTA Launcher project.

Attach to Process.png

Furthermore, it is advisable to create an empty "timeout.longtime" file in your Bin/server/ directory
This will extend the time before players are kicked from your server for unresponsiveness to 120 seconds. This is useful when in Debug mode on the client and the process is halted.

Troubleshooting

Microsoft DirectX SDK (August 2009) includes missing

You can either use the DirectX SDK (August 2009) package or modify the source code to omit this warning to compile the code anyway (might break shaders etc.):
Open the file mtasa-blue\Client\core\DXHook\CDirect3DHook9.cpp in an editor of your choice and go to the line

 #if D3DX_SDK_VERSION != 42

and change it to

 #if D3DX_SDK_VERSION != 43

(for June 2010 SDK).

Missing mtaserver.conf

If you are missing the default configuration files for your server then go ahead and install these from here and extract all three files to Bin/server/mods/deathmatch.

Getting involved

Please see our Coding guidelines for information on coding practice.

Additional information

If you need more information, try our bug tracker or IRC channel.