CopyAccountData: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
此函数用于将所有数据从一个帐户 | 此函数用于将所有数据从一个帐户[[account]]复制到另一个帐户. | ||
== | ==语法== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool copyAccountData ( account theAccount, account fromAccount ) | bool copyAccountData ( account theAccount, account fromAccount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ | {{OOP_ZH-CN||[[account]]:copyDataTo||}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 01:21, 4 February 2021
此函数用于将所有数据从一个帐户account复制到另一个帐户.
语法
bool copyAccountData ( account theAccount, account fromAccount )
OOP 语法 什么是OOP?
- 方法: account:copyDataTo(...)
Required Arguments
- theAccount: The account you wish to copy the data to.
- fromAccount: The account you wish to copy the data from.
Returns
Returns a true if the accounts were valid, false otherwise.
Example
This example copies the account data from the 'guest' to a registered account when they login
function copyDataOnLogin ( previousAccount, currentAccount ) copyAccountData ( currentAccount, previousAccount ) end addEventHandler ( "onPlayerLogin", getRootElement(), copyDataOnLogin )
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName