CreateColCuboid: Difference between revisions
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function setZone(playerSource, commandName, fX, fY, fZ, fWidth, fDepth, fHeight) | function setZone(playerSource, commandName, fX, fY, fZ, fWidth, fDepth, fHeight) | ||
local fX, fY, fWidth, fDepth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fDepth), tonumber(fHeight) | local fX, fY, fZ, fWidth, fDepth, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fWidth), tonumber(fDepth), tonumber(fHeight) | ||
if (not fX) or (not fY) or (not fWidth) or (not fHeight) then | if (not fX) or (not fY) or (not fWidth) or (not fHeight) then | ||
outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Depth] [Height]", playerSource) | outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Width] [Depth] [Height]", playerSource) | ||
else | else | ||
if (theZone ~= nil) then | if (theZone ~= nil) then | ||
destroyElement(theZone) | destroyElement(theZone) | ||
end | end | ||
local tempCol = createColCuboid(fX, fY, fWidth, fDepth, fHeight) | local tempCol = createColCuboid(fX, fY, fZ, fWidth, fDepth, fHeight) | ||
addEventHandler("onColShapeHit", tempCol, shapeHit) | addEventHandler("onColShapeHit", tempCol, shapeHit) | ||
outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) | outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) |
Revision as of 09:22, 6 November 2023
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
Syntax
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Cuboid(...)
Required Arguments
- fX: The X position of the collision cuboid's western side.
- fY: The Y position of the collision cuboid's southern side.
- fZ: The Z position of the collision cuboid's lowest side.
- fWidth: The collision cuboid's width.
- fDepth: The collision cuboid's depth.
- fHeight: The collision cuboid's height.
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
local theZone function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!") end function setZone(playerSource, commandName, fX, fY, fZ, fWidth, fDepth, fHeight) local fX, fY, fZ, fWidth, fDepth, fHeight = tonumber(fX), tonumber(fY), tonumber(fZ), tonumber(fWidth), tonumber(fDepth), tonumber(fHeight) if (not fX) or (not fY) or (not fWidth) or (not fHeight) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Z] [Width] [Depth] [Height]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColCuboid(fX, fY, fZ, fWidth, fDepth, fHeight) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol end end addCommandHandler("set_zone", setZone, false, false)
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize