CreateColCuboid: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class=" | <section name="Server" class="server" show="true"> | ||
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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function shapeHit ( thePlayer ) | function shapeHit ( thePlayer ) | ||
outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box | outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box | ||
end | end | ||
function setZone ( playerSource, commandName, fX, fY, fZ ) | function setZone ( playerSource, commandName, fX, fY, fZ ) | ||
if ( fZ and fY and fX ) then -- check we've got all 3 args we need | if ( fZ and fY and fX ) then -- check we've got all 3 args we need | ||
local tempCol = createColCube ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col | local tempCol = createColCube ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col | ||
if ( tempCol == false ) then -- did the col get created successfully? | if ( tempCol == false ) then -- did the col get created successfully? | ||
outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is | outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is | ||
else | else | ||
if ( theZone ~= false ) then -- did we already have a zone? | if ( theZone ~= false ) then -- did we already have a zone? | ||
destroyElement ( theZone ) -- if so, destroy it | destroyElement ( theZone ) -- if so, destroy it | ||
else | else | ||
addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event | |||
end | end | ||
theZone = tempCol -- | theZone = tempCol -- store the new zone we've made | ||
outputChatBox ( "Zone has moved!" ) -- and tell everyone | outputChatBox ( "Zone has moved!" ) -- and tell everyone | ||
end | end | ||
end | end |
Revision as of 14:08, 21 August 2007
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid.
Syntax
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
Required Arguments
- fX: The collision cuboid's center point's X axis position
- fY: The collision cuboid's center point's Y axis position
- fZ: The collision cuboid's center point's Z axis position
- fWidth: The collision cuboid's width
- fDepth: The collision cuboid's depth
- fHeight: The collision cuboid's height
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColCube ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize