CreateColRectangle: Difference between revisions
Jump to navigation
Jump to search
m (west - south mix up | renamed fDepth to fHeight) |
mNo edit summary |
||
(8 intermediate revisions by 6 users not shown) | |||
Line 2: | Line 2: | ||
{{Server client function}} | {{Server client function}} | ||
This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See [http://en.wikipedia.org/wiki/Rectangle Rectangle] for a definition of a rectangle. XY marks on the south west corner of the colshape. | This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See [http://en.wikipedia.org/wiki/Rectangle Rectangle] for a definition of a rectangle. XY marks on the south west corner of the colshape. | ||
{{VisualizeColshape}} | |||
{{Note|Attaching a rectangle colshape to another element may give unexpected results as the origin is not at the rectangle centre. Try using a [[createColCircle|collision circle]] for attaching instead}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight) | colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP| |ColShape.Rectangle||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''fX:''' The X position of the collision rectangle's west side | *'''fX:''' The X position of the collision rectangle's west side. | ||
*'''fY:''' The Y position of the collision rectangle's south side | *'''fY:''' The Y position of the collision rectangle's south side. | ||
*'''fWidth:''' The collision rectangle's width | *'''fWidth:''' The collision rectangle's width. | ||
*'''fHeight:''' The collision rectangle's height | *'''fHeight:''' The collision rectangle's height. | ||
===Returns=== | ===Returns=== | ||
Line 21: | Line 22: | ||
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
theZone | local theZone | ||
function shapeHit ( thePlayer ) | function shapeHit(thePlayer) | ||
outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) | outputChatBox(getPlayerName(thePlayer).. " is in the zone!") | ||
end | end | ||
function setZone ( playerSource, commandName, fX, fY ) | function setZone(playerSource, commandName, fX, fY, fWidth, fHeight) | ||
local fX, fY, fWidth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fHeight) | |||
if (not fX) or (not fY) or (not fWidth) or (not fHeight) then | |||
outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Height]", playerSource) | |||
else | |||
if (theZone ~= nil) then | |||
destroyElement(theZone) | |||
end | end | ||
local tempCol = createColRectangle(fX, fY, fWidth, fHeight) | |||
addEventHandler("onColShapeHit", tempCol, shapeHit) | |||
outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) | |||
theZone = tempCol | |||
end | end | ||
end | end | ||
addCommandHandler ( "set_zone", setZone ) | addCommandHandler("set_zone", setZone, false, false) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 49: | Line 48: | ||
==See Also== | ==See Also== | ||
{{Collision shape functions}} | {{Collision shape functions}} | ||
[[hu:createColRectangle]] |
Latest revision as of 09:18, 6 November 2023
This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See Rectangle for a definition of a rectangle. XY marks on the south west corner of the colshape.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
Syntax
colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Rectangle(...)
Required Arguments
- fX: The X position of the collision rectangle's west side.
- fY: The Y position of the collision rectangle's south side.
- fWidth: The collision rectangle's width.
- fHeight: The collision rectangle's height.
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
local theZone function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!") end function setZone(playerSource, commandName, fX, fY, fWidth, fHeight) local fX, fY, fWidth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fHeight) if (not fX) or (not fY) or (not fWidth) or (not fHeight) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Height]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColRectangle(fX, fY, fWidth, fHeight) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol end end addCommandHandler("set_zone", setZone, false, false)
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize