CreateColRectangle: Difference between revisions
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{{OOP| |ColShape.Rectangle||}} | {{OOP| |ColShape.Rectangle||}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''fX:''' The X position of the collision rectangle's west side | *'''fX:''' The X position of the collision rectangle's west side. | ||
*'''fY:''' The Y position of the collision rectangle's south side | *'''fY:''' The Y position of the collision rectangle's south side. | ||
*'''fWidth:''' The collision rectangle's width | *'''fWidth:''' The collision rectangle's width. | ||
*'''fHeight:''' The collision rectangle's height | *'''fHeight:''' The collision rectangle's height. | ||
===Returns=== | ===Returns=== | ||
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local fX, fY, fWidth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fHeight) | local fX, fY, fWidth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fHeight) | ||
if (not fX) or (not fY) or (not fWidth) or (not fHeight) then | if (not fX) or (not fY) or (not fWidth) or (not fHeight) then | ||
outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Height]", | outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Height]", playerSource) | ||
else | else | ||
if (theZone ~= nil) then | if (theZone ~= nil) then | ||
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local tempCol = createColRectangle(fX, fY, fWidth, fHeight) | local tempCol = createColRectangle(fX, fY, fWidth, fHeight) | ||
addEventHandler("onColShapeHit", tempCol, shapeHit) | addEventHandler("onColShapeHit", tempCol, shapeHit) | ||
outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", | outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) | ||
theZone = tempCol | theZone = tempCol | ||
end | end |
Latest revision as of 09:18, 6 November 2023
This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See Rectangle for a definition of a rectangle. XY marks on the south west corner of the colshape.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
Syntax
colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Rectangle(...)
Required Arguments
- fX: The X position of the collision rectangle's west side.
- fY: The Y position of the collision rectangle's south side.
- fWidth: The collision rectangle's width.
- fHeight: The collision rectangle's height.
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
local theZone function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!") end function setZone(playerSource, commandName, fX, fY, fWidth, fHeight) local fX, fY, fWidth, fHeight = tonumber(fX), tonumber(fY), tonumber(fWidth), tonumber(fHeight) if (not fX) or (not fY) or (not fWidth) or (not fHeight) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Width] [Height]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColRectangle(fX, fY, fWidth, fHeight) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol end end addCommandHandler("set_zone", setZone, false, false)
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize