CreateObject: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
Creates | Creates an object in the GTA world. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">createObject ( id, x, y, z, [rx, ry, rz] )</syntaxhighlight> | <syntaxhighlight lang="lua">object createObject ( id, x, y, z, [rx, ry, rz] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''id:''' A whole integer specifying the GTASA object model ID. | ||
*''' | *'''x:''' A floating point number representing the X coordinate on the map. | ||
*''' | *'''y:''' A floating point number representing the Y coordinate on the map. | ||
*''' | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''rx:''' A | *'''rx:''' A floating point number representing the rotation about the X axis in degrees. | ||
*'''ry:''' A | *'''ry:''' A floating point number representing the rotation about the Y axis in degrees. | ||
*'''rz:''' A | *'''rz:''' A floating point number representing the rotation about the Z axis in degrees. | ||
==Example== | ==Example== | ||
This example creates an object when the map starts: | |||
<syntaxhighlight lang="lua">root = getRootElement () | <syntaxhighlight lang="lua">root = getRootElement () | ||
addEventHandler ( "onMapLoad", root, " | addEventHandler ( "onMapLoad", root, "mapLoad" ) | ||
function | function mapLoad ( name ) | ||
createObject ( 5540.6654, 1020.55122, 1240.545, | -- create an object at a specified position with a specified rotation | ||
createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) | |||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Revision as of 20:56, 10 November 2006
Creates an object in the GTA world.
Syntax
object createObject ( id, x, y, z, [rx, ry, rz] )
Required Arguments
- id: A whole integer specifying the GTASA object model ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
Example
This example creates an object when the map starts:
root = getRootElement () addEventHandler ( "onMapLoad", root, "mapLoad" ) function mapLoad ( name ) -- create an object at a specified position with a specified rotation createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) end
See Also