CreateTeam: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255] )
team createTeam ( string teamName [, int colorR = 255, int colorG = 255, int colorB = 255 ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||Team.create||}}
{{OOP||Team.create||}}
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'''Example 1:''' This example creates a new team for a player, then adds him to it.
'''Example 1:''' This example creates a new team for a player, then adds him to it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function gimmeATeam ( source, commandName, teamName )
function gimmeATeam(source, commandName, teamName)
  local newTeam = createTeam ( teamName ) -- create a new team with the specified name
    local newTeam = createTeam(teamName) -- create a new team with the specified name
  if newTeam then -- if it was successfully created
    if newTeam then -- if it was successfully created
    setPlayerTeam ( source, newTeam ) -- add the player to the new team
        setPlayerTeam(source, newTeam) -- add the player to the new team
  end
    end
end
end
addCommandHandler("giveteam", gimmeATeam)
addCommandHandler("giveteam", gimmeATeam)
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'''Example 2:''' This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.
'''Example 2:''' This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createTeamsOnStart ()
function createTeamsOnStart()
teamAdmmin = createTeam ( "Admin", 0, 255, 0 ) --change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB
    teamAdmmin = createTeam("Admin", 0, 255, 0) -- change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB
teamFreeroamers = createTeam ( "Freeroamer", 200, 0, 100 )
    teamFreeroamers = createTeam("Freeroamer", 200, 0, 100)
end
end
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) --we attach the function to this resource's root element
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) -- we attach the function to this resource's root element
</syntaxhighlight>
</syntaxhighlight>


'''Example 3:''' This example creates a team for Admin and when an admin logs in, he will be set in the Admin team.
'''Example 3:''' This example creates a team for Admin and when an admin logs in, he will be set in the Admin team.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createAdminTeamOnStart ()
function createAdminTeamOnStart()
AdminTeam = createTeam ( "Admin", 0, 255, 0 )-- create a new team and name it 'Admin'
    AdminTeam = createTeam("Admin", 0, 255, 0) -- create a new team and name it 'Admin'
end
end
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler


function setAdminTeam()
function setAdminTeam()
if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin
  setPlayerTeam(source, AdminTeam) -- set him to admin team
        setPlayerTeam(source, AdminTeam) -- set him to admin team
  end
    end
end
end
addEventHandler("onPlayerLogin",getRootElement(),setAdminTeam) -- add an event handler
addEventHandler("onPlayerLogin", root, setAdminTeam) -- add an event handler
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Team_functions}}
{{Team_functions|server}}

Latest revision as of 23:00, 6 September 2024

This function is for creating a new team, which can be used to group players. Players will not join the team until they are respawned.

Syntax

team createTeam ( string teamName [, int colorR = 255, int colorG = 255, int colorB = 255 ] )

OOP Syntax Help! I don't understand this!

Method: Team.create(...)


Required Arguments

  • teamName: A string representing the teams name.

Optional Arguments

  • colorR: An integer representing the red color value.
  • colorG: An integer representing the green color value.
  • colorB: An integer representing the blue color value.

Returns

Returns a team element if it was successfully created, false if invalid arguments are passed or a team with that name already exists.

Example

Example 1: This example creates a new team for a player, then adds him to it.

function gimmeATeam(source, commandName, teamName)
    local newTeam = createTeam(teamName) -- create a new team with the specified name
    if newTeam then -- if it was successfully created
        setPlayerTeam(source, newTeam) -- add the player to the new team
    end
end
addCommandHandler("giveteam", gimmeATeam)

Example 2: This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.

function createTeamsOnStart()
    teamAdmmin = createTeam("Admin", 0, 255, 0) -- change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB
    teamFreeroamers = createTeam("Freeroamer", 200, 0, 100)
end
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) -- we attach the function to this resource's root element

Example 3: This example creates a team for Admin and when an admin logs in, he will be set in the Admin team.

function createAdminTeamOnStart()
    AdminTeam = createTeam("Admin", 0, 255, 0) -- create a new team and name it 'Admin'
end
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler

function setAdminTeam()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin
        setPlayerTeam(source, AdminTeam) -- set him to admin team
    end
end
addEventHandler("onPlayerLogin", root, setAdminTeam) -- add an event handler

See Also