CreateTeam: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
 
(27 intermediate revisions by 11 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
This function is for creating a new [[team]], which can be used to group players.
{{Server function}}
This function is for creating a new [[team]], which can be used to group players. Players will not join the team until they are respawned.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
team createTeam ( string teamName, [int colorR = 255, int colorG = 255, int colorB = 255 ] )
team createTeam ( string teamName [, int colorR = 255, int colorG = 255, int colorB = 255 ] )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||Team.create||}}
===Required Arguments===
===Required Arguments===
*'''teamName:''' A string representing the teams name.
*'''teamName:''' A string representing the teams name.
*'''colorR:''' An integer representing the Red color value.
===Optional Arguments===
*'''colorG:''' An integer representing the Green color value.
*'''colorR:''' An integer representing the red color value.
*'''colorB:''' An integer representing the Blue color value.
*'''colorG:''' An integer representing the green color value.
*'''colorB:''' An integer representing the blue color value.


===Returns===
===Returns===
Returns a team object if it was successfully created, 'false' otherwise.
Returns a team element if it was successfully created, ''false'' if invalid arguments are passed or a team with that name already exists.


==Example==
==Example==
This example creates a new team for a player, then adds him to it.
'''Example 1:''' This example creates a new team for a player, then adds him to it.
<syntaxhighlight lang="lua">
function gimmeATeam(source, commandName, teamName)
    local newTeam = createTeam(teamName) -- create a new team with the specified name
    if newTeam then -- if it was successfully created
        setPlayerTeam(source, newTeam) -- add the player to the new team
    end
end
addCommandHandler("giveteam", gimmeATeam)
</syntaxhighlight>
 
'''Example 2:''' This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "gimmeATeam", "gimmeATeam" )
function createTeamsOnStart()
function gimmeATeam ( source, key, teamName )
    teamAdmmin = createTeam("Admin", 0, 255, 0) -- change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB
  team = createTeam ( teamName ) -- create a new team with the specified name
    teamFreeroamers = createTeam("Freeroamer", 200, 0, 100)
  if ( team ) then -- if it was successfully created
end
    addPlayerToTeam ( source, team ) -- add the player to the new team
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) -- we attach the function to this resource's root element
  end
</syntaxhighlight>
 
'''Example 3:''' This example creates a team for Admin and when an admin logs in, he will be set in the Admin team.
<syntaxhighlight lang="lua">
function createAdminTeamOnStart()
    AdminTeam = createTeam("Admin", 0, 255, 0) -- create a new team and name it 'Admin'
end
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler
 
function setAdminTeam()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin
        setPlayerTeam(source, AdminTeam) -- set him to admin team
    end
end
end
addEventHandler("onPlayerLogin", root, setAdminTeam) -- add an event handler
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Team_functions}}
{{Team_functions|server}}

Latest revision as of 23:00, 6 September 2024

This function is for creating a new team, which can be used to group players. Players will not join the team until they are respawned.

Syntax

team createTeam ( string teamName [, int colorR = 255, int colorG = 255, int colorB = 255 ] )

OOP Syntax Help! I don't understand this!

Method: Team.create(...)


Required Arguments

  • teamName: A string representing the teams name.

Optional Arguments

  • colorR: An integer representing the red color value.
  • colorG: An integer representing the green color value.
  • colorB: An integer representing the blue color value.

Returns

Returns a team element if it was successfully created, false if invalid arguments are passed or a team with that name already exists.

Example

Example 1: This example creates a new team for a player, then adds him to it.

function gimmeATeam(source, commandName, teamName)
    local newTeam = createTeam(teamName) -- create a new team with the specified name
    if newTeam then -- if it was successfully created
        setPlayerTeam(source, newTeam) -- add the player to the new team
    end
end
addCommandHandler("giveteam", gimmeATeam)

Example 2: This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.

function createTeamsOnStart()
    teamAdmmin = createTeam("Admin", 0, 255, 0) -- change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB
    teamFreeroamers = createTeam("Freeroamer", 200, 0, 100)
end
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) -- we attach the function to this resource's root element

Example 3: This example creates a team for Admin and when an admin logs in, he will be set in the Admin team.

function createAdminTeamOnStart()
    AdminTeam = createTeam("Admin", 0, 255, 0) -- create a new team and name it 'Admin'
end
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler

function setAdminTeam()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin
        setPlayerTeam(source, AdminTeam) -- set him to admin team
    end
end
addEventHandler("onPlayerLogin", root, setAdminTeam) -- add an event handler

See Also