Damage Types: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Beautify.) |
||
Line 63: | Line 63: | ||
|} | |} | ||
Damage | Damage types in Lua table: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local damageTypes = { | local damageTypes = { |
Latest revision as of 09:44, 12 July 2023
The following damage types are used by events like onPlayerDamage or onPlayerWasted for the weapon argument to describe the reason, why a ped has been damaged or died.
When a player was shot by a weapon, the respective weapon ID is the damage type ID. The weapon IDs can be found here.
ID Damage type Additional info 19 Rocket Actual damage type when damaged from a rocket launcher 37 Burnt This is used by a damage by fire, even when the fire is created by a rocket explosion or a molotov 49 Rammed 50 Ranover This is also called when damaged because of helicopter blades 51 Explosion This may sometimes also be used at an indirect damage through an exploding rocket 52 Driveby This is NOT used for a driveby kill with e.g. the 'realdriveby' resource 53 Drowned 54 Fall 55 Unknown No known information about this damage type 56 Melee Seems to be never called (?); for an actual melee damage, the fist weapon ID (0) is used (see here) 57 Weapon Seems to be never called (?) 59 Tank Grenade 63 Blown Actual damage type when dying in a vehicle explosion
Damage types in Lua table:
local damageTypes = { [19] = "Rocket", [37] = "Burnt", [49] = "Rammed", [50] = "Ranover/Helicopter Blades", [51] = "Explosion", [52] = "Driveby", [53] = "Drowned", [54] = "Fall", [55] = "Unknown", [56] = "Melee", [57] = "Weapon", [59] = "Tank Grenade", [63] = "Blown" }