Dgs-dximage: Difference between revisions

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===rotationCenter===
===rotationCenter===
The rotation center of the image. ''Learn More [[dxDrawImage]]''.
The rotation center of the image. ''Learn More [[dxDrawImage]]''.
<syntaxhighlight lang="lua">dgsSetProperty(image,"rotationCenter",{xoffset,yoffset})</syntaxhighlight>
<syntaxhighlight lang="lua">dgsSetProperty(image,"rotationCenter",{xOffset,yOffset,relative})</syntaxhighlight>
*'''xoffset''' : The relative X (0~1) offset from the image center for which to rotate the image from.
*'''xOffset''' : The X offset from the image center for which to rotate the image from, which determined by '''relative'''.
*'''yoffset''' : The relative Y (0~1) offset from the image center for which to rotate the image from.
*'''yOffset''' : The Y offset from the image center for which to rotate the image from, which determined by '''relative'''.
*'''relative''' : A bool indicates whether the offsets are relative to the size of dgs-dximgage.


===rotation===
===rotation===
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<syntaxhighlight lang="lua">dgsSetProperty(image,"rotation",rotation)</syntaxhighlight>
<syntaxhighlight lang="lua">dgsSetProperty(image,"rotation",rotation)</syntaxhighlight>
*'''rotation''' : The rotation, in degrees for the image.
*'''rotation''' : The rotation, in degrees for the image.
===shadow===
The shadow image of the button.
<syntaxhighlight lang="lua">dgsSetProperty(image,"shadow",{offsetX,offsetY,color})</syntaxhighlight>
*'''offsetX''' : A float of the 2D X offset of the shadow image of the button.
*'''offsetY''' : A float of the 2D Y offset of the shadow image of the button.
*'''color''' : An integer of the color of the shadow image of the button.


===UVSize===
===UVSize===

Latest revision as of 10:03, 2 July 2021

DGS Properties is always used to change the gui style and make it more fantastic.

This page shows the properties of dgs-dximage that you could use.

Main Functions

Properties

image

This is equivalent to dgsImageSetImage/dgsImageGetImage.

dgsSetProperty(image,"image",texture)
  • texture : A material element (texture/shader/screen source/render target) of the image.

color

The color which can be translated by tocolor of the image.

dgsSetProperty(image,"color",color)
  • color : An integer of the color of the image.

rotationCenter

The rotation center of the image. Learn More dxDrawImage.

dgsSetProperty(image,"rotationCenter",{xOffset,yOffset,relative})
  • xOffset : The X offset from the image center for which to rotate the image from, which determined by relative.
  • yOffset : The Y offset from the image center for which to rotate the image from, which determined by relative.
  • relative : A bool indicates whether the offsets are relative to the size of dgs-dximgage.

rotation

The rotation of the image. Learn More dxDrawImage.

dgsSetProperty(image,"rotation",rotation)
  • rotation : The rotation, in degrees for the image.

shadow

The shadow image of the button.

dgsSetProperty(image,"shadow",{offsetX,offsetY,color})
  • offsetX : A float of the 2D X offset of the shadow image of the button.
  • offsetY : A float of the 2D Y offset of the shadow image of the button.
  • color : An integer of the color of the shadow image of the button.

UVSize

The uv size of image section dgsImageSetUVSize/dgsImageGetUVSize. Learn More dxDrawImageSection.

dgsSetProperty(image,"UVSize",{USize,VSize,relative})
  • USize : The width of the U size of image.
  • VSize : The height of the V size of image.
  • relative :This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

UVPos

The uv position image section dgsImageSetUVPosition/dgsImageGetUVPosition. Learn More dxDrawImageSection.

dgsSetProperty(image,"UVPos",{UPos,VPos,relative})
  • UPos : the X coordinate of the top left corner of the section which should be drawn from image.
  • VPos : the Y coordinate of the top left corner of the section which should be drawn from image.
  • relative :This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.

See Also

General Properties

Unique Properties For DGS Core Elements

Extra Properties For DGS Plugins