Dgs3DImageDetachFromElement: Difference between revisions
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'''Example 1:''' This example attaches a marker to a vehicle, and detaches it when it blows up: | '''Example 1:''' This example attaches a marker to a vehicle, and detaches it when it blows up: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
dgs = exports.dgs | |||
if isVoiceEnabled() then | if isVoiceEnabled() then | ||
local micPNG = dxCreateTexture('assests/mic.png'); | |||
local icons = {}; | |||
addEventHandler('onClientPlayerVoiceStart',root, | |||
function() | |||
print('[Voice-System]: '..getPlayerName(source)..' started talking.') | |||
local x,y,z = getElementPosition(source); | |||
if ((source ~= localPlayer and isElementOnScreen(source)) or (localPlayer == source)) and not isElement(icons[source]) then | |||
icons[source] = dgs:dgsCreate3DImage(x,y,z+1.5,micPNG,tocolor(255,255,255,255),4,4,20); | |||
dgs:dgs3DImageAttachToElement( icons[source],localPlayer,0,0,1.5) | |||
end | |||
end | |||
) | |||
addEventHandler('onClientPlayerVoiceStop',root, | |||
function() | |||
print('[Voice-System]: '..getPlayerName(source)..' Stoped talking.') | |||
if isElement(icons[source]) then | |||
dgs:dgs3DImageDettachFromElement( icons[source],localPlayer); | |||
destroyElement(icons[source]); | |||
icons[source] = nil; | |||
end | |||
end | |||
) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{DGS 3D Image Functions}} |
Latest revision as of 02:18, 12 August 2022
This function detaches attached 3DImageElement from another element.
Syntax
bool dgs3DImageDetachFromElement ( element the3DImageElement, [ element theAttachToElement ] )
OOP Syntax Help! I don't understand this!
- Method: element:3DImageDetachFromElement(...)
- Counterpart: 3DImageAttachToElement
Required Arguments
- the3DImageElement: The element to be detached (the "child")
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- theAttachToElement: The element you wish to detach from, will detach from the attached element if this isn't specified.
Returns
Returns true if the detaching was successful, false otherwise.
Example
Example 1: This example attaches a marker to a vehicle, and detaches it when it blows up:
dgs = exports.dgs if isVoiceEnabled() then local micPNG = dxCreateTexture('assests/mic.png'); local icons = {}; addEventHandler('onClientPlayerVoiceStart',root, function() print('[Voice-System]: '..getPlayerName(source)..' started talking.') local x,y,z = getElementPosition(source); if ((source ~= localPlayer and isElementOnScreen(source)) or (localPlayer == source)) and not isElement(icons[source]) then icons[source] = dgs:dgsCreate3DImage(x,y,z+1.5,micPNG,tocolor(255,255,255,255),4,4,20); dgs:dgs3DImageAttachToElement( icons[source],localPlayer,0,0,1.5) end end ) addEventHandler('onClientPlayerVoiceStop',root, function() print('[Voice-System]: '..getPlayerName(source)..' Stoped talking.') if isElement(icons[source]) then dgs:dgs3DImageDettachFromElement( icons[source],localPlayer); destroyElement(icons[source]); icons[source] = nil; end end ) end
See Also
- dgsCreate3DImage
- dgs3DImageSetSize
- dgs3DImageGetSize
- dgs3DImageSetImage
- dgs3DImageGetImage
- dgs3DImageAttachToElement
- dgs3DImageIsAttached
- dgs3DImageDetachFromElement
- dgs3DImageSetAttachedOffsets
- dgs3DImageGetAttachedOffsets
- dgs3DImageGetNativeSize
- dgs3DImageSetUVPosition
- dgs3DImageGetUVPosition
- dgs3DImageSetUVSize
- dgs3DImageGetUVSize