DgsCreateComboBox
		
		
		
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This function allows creation of a DGS ComboBox .
Syntax
element dgsDxCreateComboBox( float x, float y, float width, float height, bool relative, [ element parent = nil, element itemheight = 20, int textcolor = 0xFF000000, float scalex = 1, float scaley = 1, element defimg = nil, element selimg = nil, element cliimg = nil, int defcolor = 0x0078C8C8, int hovcolor= 0xC8005AFF, int clicolor = 0xC8325AFA] )
Required Arguments
- x: A float of the 2D x position of the Dgs combobox on a player's screen. This is affected by the relative argument.
 - y: A float of the 2D y position of the Dgs combobox on a player's screen. This is affected by the relative argument.
 - width: A float of the width of the Dgs combobox. This is affected by the relative argument.
 - height: A float of the height of the Dgs combobox. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
 - relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
 
Optional Arguments
- parent: This is the parent that the GUI combobox is attached to.
 - item height: It's the height of the itemes
 - textcolor: It's the Text Color used.
 - sX: It's the Text Scale X position.
 - sY: It's the Text Scale Y position.
 - textcolor: It's the Text Color used.
 
Example
This example creates a combo box in the center of the screen with all server vehicles on it.
DGS = exports.dgs 
addEventHandler("onClientResourceStart", resourceRoot,
    function()
       qiw = DGS:dgsDxCreateComboBox(0.29, 0.30, 0.44, 0.04, true)
	  showCursor(true) 
    end
)