Dynamic object: Difference between revisions
Jump to navigation
Jump to search
m (fixed arguments) |
mNo edit summary |
||
(13 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Note|This page is under construction.}} | |||
There should be description. | There should be description. | ||
== Behaviour == | |||
* If object has originally 99999.0 Mass or TurnMass you can't move them like other dynamic objects (ex. beachball). Changing this property using [[setObjectMass]] doesn't change this effect. | |||
* Some dynamic objects (propably only weapon models, ex. ID 355) doesn't have collision until GTA create [[Element/Projectile|projectile]]. | |||
== List == | == List == | ||
{|class="wikitable" style="text-align: center; font-size: 12px;" | {|class="wikitable" style="text-align: center; font-size: 12px;" | ||
|- | |- | ||
!colspan="12"| | !Property | ||
!colspan="14"|Breakable properties | !Description | ||
|- | |||
|Mass | |||
|weight of the object (kilograms 1 to 50000) | |||
|- | |||
|TurnMass | |||
|kg m^3 or some such dimension | |||
|- | |||
|Air Resistance | |||
|scale 0 (total resistance) to 1 (zero resistance) | |||
|- | |||
|Elasticity | |||
|scale 0 (no bounce) to 1 (full bounce) or more) | |||
|- | |||
|Percent Submerged | |||
|percentage 10 to 120 | |||
|- | |||
|Uproot Limit | |||
|force magnitude required to uproot | |||
|- | |||
|CDMult | |||
|Collision Damage Multiplier (0.1 - 5.0 ish) | |||
|- | |||
|CDEff | |||
|Collision Damage Effect | |||
|- | |||
|SpCDR | |||
|Special Collision Response Cases | |||
|- | |||
|CamAv | |||
|Camera to avoid this object (0) for no (1) for yes | |||
|- | |||
|Expl | |||
|Causes Explosion or not | |||
|- | |||
|FX_TYPE | |||
|0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed | |||
|- | |||
|FX_OFFSET | |||
|offset from the pivot of the object (set x value to -999.0 to play at the point of collision) | |||
|- | |||
|FX_NAME | |||
|needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid [[Element/Effect#Effects list|effect]] | |||
|- | |||
|B-SM | |||
|Smash Multiplier | |||
|- | |||
|B-VX | |||
|Break Velocity X - velocity of breakable parts | |||
|- | |||
|B-VY | |||
|Break Velocity Y | |||
|- | |||
|B-VZ | |||
|Break Velocity Z | |||
|- | |||
|B-VR | |||
|Break Velocity Rand - velocity randomness factor | |||
|- | |||
|B-GUN | |||
|Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable) | |||
|- | |||
|G_SPK | |||
|Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) | |||
|} | |||
Special collision response cases | |||
{|class="wikitable" style="text-align: center; font-size: 12px;" | |||
|- | |||
!ID | |||
!Description | |||
|- | |||
|0 | |||
|none (default) | |||
|- | |||
|1 | |||
|lamppost | |||
|- | |||
|2 | |||
|smallbox | |||
|- | |||
|3 | |||
|bigbox | |||
|- | |||
|4 | |||
|fencepart (used for gates & garage doors) | |||
|- | |||
|5 | |||
|grenade | |||
|- | |||
|6 | |||
|door (used for moving interiors doors) | |||
|- | |||
|7 | |||
|lock door (static door used for EnEx?) | |||
|- | |||
|8 | |||
|hanging (object is attached to some point, like punching bag) | |||
|- | |||
|9 | |||
|pool ball | |||
|} | |||
{|class="wikitable sortable" style="text-align: center; font-size: 12px;" | |||
<!--|- | |||
!colspan="12" class="unsortable"| | |||
!colspan="14" class="unsortable"|Breakable properties--> | |||
|- | |- | ||
!width="10"|ID | !width="10"|ID | ||
!width="150"|Name | !width="150" class="unsortable"|Name | ||
!width="40"|[[setObjectMass|Mass]] | !width="40"|[[setObjectMass|Mass]] | ||
!width="40"|TurnMass | !width="40"|TurnMass | ||
Line 24: | Line 135: | ||
!width="40"|Expl | !width="40"|Expl | ||
!width="40"|FX_TYPE | !width="40"|FX_TYPE | ||
!width="100" colspan="3"|FX_OFFSET <!-- X, Y, Z! --> | !width="100" colspan="3" class="unsortable"|FX_OFFSET <!-- X, Y, Z! --> | ||
!width="40"|FX_NAME | !width="40" class="unsortable"|FX_NAME | ||
!width="40"|B-SM | !width="40"|B-SM | ||
!width="40"|B-VX | !width="40"|B-VX | ||
Line 419: | Line 530: | ||
|2 | |2 | ||
|0 | |0 | ||
|} | |||
== Related functions == | |||
{{Client_object_functions}} | |||
{{Client_object_events}} |
Latest revision as of 10:30, 30 December 2014
There should be description.
Behaviour
- If object has originally 99999.0 Mass or TurnMass you can't move them like other dynamic objects (ex. beachball). Changing this property using setObjectMass doesn't change this effect.
- Some dynamic objects (propably only weapon models, ex. ID 355) doesn't have collision until GTA create projectile.
List
Property | Description |
---|---|
Mass | weight of the object (kilograms 1 to 50000) |
TurnMass | kg m^3 or some such dimension |
Air Resistance | scale 0 (total resistance) to 1 (zero resistance) |
Elasticity | scale 0 (no bounce) to 1 (full bounce) or more) |
Percent Submerged | percentage 10 to 120 |
Uproot Limit | force magnitude required to uproot |
CDMult | Collision Damage Multiplier (0.1 - 5.0 ish) |
CDEff | Collision Damage Effect |
SpCDR | Special Collision Response Cases |
CamAv | Camera to avoid this object (0) for no (1) for yes |
Expl | Causes Explosion or not |
FX_TYPE | 0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed |
FX_OFFSET | offset from the pivot of the object (set x value to -999.0 to play at the point of collision) |
FX_NAME | needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid effect |
B-SM | Smash Multiplier |
B-VX | Break Velocity X - velocity of breakable parts |
B-VY | Break Velocity Y |
B-VZ | Break Velocity Z |
B-VR | Break Velocity Rand - velocity randomness factor |
B-GUN | Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable) |
G_SPK | Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) |
Special collision response cases
ID | Description |
---|---|
0 | none (default) |
1 | lamppost |
2 | smallbox |
3 | bigbox |
4 | fencepart (used for gates & garage doors) |
5 | grenade |
6 | door (used for moving interiors doors) |
7 | lock door (static door used for EnEx?) |
8 | hanging (object is attached to some point, like punching bag) |
9 | pool ball |
ID | Name | Mass | TurnMass | AirResistance | Elasticity | PercSubmerged | Uproot | CDMult | CDEff | SpCDR | CamAv | Expl | FX_TYPE | FX_OFFSET | FX_NAME | B-SM | B-VX | B-VY | B-VZ | B-VR | B-GUN | B_SPK | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
cardboardbox2 | 20.0 | 20.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
cardboardbox4 | 20.0 | 20.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
cardboardbox | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
cm_box | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
temp_cardbox | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
pizzabox | 10.0 | 10.0 | 1.00 | 0.03 | 50.0 | 0.0 | 2.0 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
tar_gun1 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
tar_gun2 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
kb_beer | 30.0 | 30.0 | 0.99 | 0.03 | 50.0 | 0.0 | 1.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
kb_beer01 | 30.0 | 30.0 | 0.99 | 0.03 | 50.0 | 0.0 | 1.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
record1 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
record2 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
record3 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
e_test | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
w_test | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
cutscene_beer | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
dyn_wine_break | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | |
dyn_wine_BOUNCE | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | |
CJ_B_OPTIC1 | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 |
Related functions
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty