Dynamic object: Difference between revisions
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|G_SPK | |G_SPK | ||
|Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) | |Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) | ||
|} | |||
Special collision response cases | |||
{|class="wikitable" style="text-align: center; font-size: 12px;" | |||
|- | |||
!ID | |||
!Description | |||
|- | |||
|0 | |||
|none (default) | |||
|- | |||
|1 | |||
|lamppost | |||
|- | |||
|2 | |||
|smallbox | |||
|- | |||
|3 | |||
|bigbox | |||
|- | |||
|4 | |||
|fencepart (used for gates & garage doors) | |||
|- | |||
|5 | |||
|grenade | |||
|- | |||
|6 | |||
|door (used for moving interiors doors) | |||
|- | |||
|7 | |||
|lock door (static door used for EnEx?) | |||
|- | |||
|8 | |||
|hanging (object is attached to some point, like punching bag) | |||
|- | |||
|9 | |||
|pool ball | |||
|} | |} | ||
| Line 494: | Line 531: | ||
|0 | |0 | ||
|} | |} | ||
== Related functions == | |||
{{Client_object_functions}} | |||
{{Client_object_events}} | |||
Latest revision as of 10:30, 30 December 2014
There should be description.
Behaviour
- If object has originally 99999.0 Mass or TurnMass you can't move them like other dynamic objects (ex. beachball). Changing this property using setObjectMass doesn't change this effect.
- Some dynamic objects (propably only weapon models, ex. ID 355) doesn't have collision until GTA create projectile.
List
| Property | Description |
|---|---|
| Mass | weight of the object (kilograms 1 to 50000) |
| TurnMass | kg m^3 or some such dimension |
| Air Resistance | scale 0 (total resistance) to 1 (zero resistance) |
| Elasticity | scale 0 (no bounce) to 1 (full bounce) or more) |
| Percent Submerged | percentage 10 to 120 |
| Uproot Limit | force magnitude required to uproot |
| CDMult | Collision Damage Multiplier (0.1 - 5.0 ish) |
| CDEff | Collision Damage Effect |
| SpCDR | Special Collision Response Cases |
| CamAv | Camera to avoid this object (0) for no (1) for yes |
| Expl | Causes Explosion or not |
| FX_TYPE | 0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed |
| FX_OFFSET | offset from the pivot of the object (set x value to -999.0 to play at the point of collision) |
| FX_NAME | needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid effect |
| B-SM | Smash Multiplier |
| B-VX | Break Velocity X - velocity of breakable parts |
| B-VY | Break Velocity Y |
| B-VZ | Break Velocity Z |
| B-VR | Break Velocity Rand - velocity randomness factor |
| B-GUN | Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable) |
| G_SPK | Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) |
Special collision response cases
| ID | Description |
|---|---|
| 0 | none (default) |
| 1 | lamppost |
| 2 | smallbox |
| 3 | bigbox |
| 4 | fencepart (used for gates & garage doors) |
| 5 | grenade |
| 6 | door (used for moving interiors doors) |
| 7 | lock door (static door used for EnEx?) |
| 8 | hanging (object is attached to some point, like punching bag) |
| 9 | pool ball |
| ID | Name | Mass | TurnMass | AirResistance | Elasticity | PercSubmerged | Uproot | CDMult | CDEff | SpCDR | CamAv | Expl | FX_TYPE | FX_OFFSET | FX_NAME | B-SM | B-VX | B-VY | B-VZ | B-VR | B-GUN | B_SPK | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| cardboardbox2 | 20.0 | 20.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
| cardboardbox4 | 20.0 | 20.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
| cardboardbox | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
| cm_box | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
| temp_cardbox | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
| pizzabox | 10.0 | 10.0 | 1.00 | 0.03 | 50.0 | 0.0 | 2.0 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | ||||||||
| tar_gun1 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| tar_gun2 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| kb_beer | 30.0 | 30.0 | 0.99 | 0.03 | 50.0 | 0.0 | 1.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| kb_beer01 | 30.0 | 30.0 | 0.99 | 0.03 | 50.0 | 0.0 | 1.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| record1 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| record2 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| record3 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| e_test | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| w_test | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| cutscene_beer | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | ||||||||
| dyn_wine_break | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | |
| dyn_wine_BOUNCE | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | |
| CJ_B_OPTIC1 | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | |
Related functions
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty