Element/Texture: Difference between revisions
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The texture class represents a source of renderable pixels which can be used | The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]]. | ||
The element type of this class is '''"texture"'''. | The element type of this class is '''"texture"'''. | ||
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* [[dxCreateRenderTarget]] | * [[dxCreateRenderTarget]] | ||
* [[dxCreateScreenSource]] | * [[dxCreateScreenSource]] | ||
[[Category:Element Types]] | |||
[[en:Element/Texture]] | |||
[[ru:Element/Texture]] | |||
[[hu:Element/Texture]] |
Latest revision as of 22:00, 14 April 2021
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
The element type of this class is "texture".
Texture elements are created by the following functions: