Element/Texture: Difference between revisions
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[[hu:Element/Texture]] |
Revision as of 21:39, 8 December 2018
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
The element type of this class is "texture".
Texture elements are created by the following functions: