ExecuteCommandHandler: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Client part is different from server)
No edit summary
Line 1: Line 1:
{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function will call all the attached functions of an existing console command, for a specified player.
This function will call all the attached functions of an existing console command, for a specified player.


Line 16: Line 15:
* '''args:''' Additional parameters that will be passed to the handler function(s) of the command that is called.
* '''args:''' Additional parameters that will be passed to the handler function(s) of the command that is called.
</section>
</section>
<section name="Client" class="client" show="false">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">bool executeCommandHandler ( string commandName, [ string args ] )</syntaxhighlight>
<syntaxhighlight lang="lua">bool executeCommandHandler ( string commandName, [ string args ] )</syntaxhighlight>



Revision as of 07:39, 9 August 2009

This function will call all the attached functions of an existing console command, for a specified player.

Syntax

Click to collapse [-]
Server
bool executeCommandHandler ( string commandName, player thePlayer, [ string args ] )

Required Arguments

  • commandName: The name of the command you wish to execute. This is what must be typed into the console to trigger the function.
  • thePlayer: The player that will be presented as executer of the command to the handler function(s) of the command

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • args: Additional parameters that will be passed to the handler function(s) of the command that is called.
Click to collapse [-]
Client
bool executeCommandHandler ( string commandName, [ string args ] )

Required Arguments

  • commandName: The name of the command you wish to execute. This is what must be typed into the console to trigger the function.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • args: Additional parameters that will be passed to the handler function(s) of the command that is called.

Returns

Returns true if the command handler was called successfully, false otherwise.

Example

Click to collapse [-]
Server

This example defines a command handler for the command createmarker (which creates a red marker at the caller's position). It then creates a second command handler createmarker2 which will call the first one.

-- Define the function that will handle the 'createmarker' command
function consoleCreateMarker ( playerSource, commandName )
	-- If a player triggered it (rather than the admin) then
	if ( playerSource )
		-- Get that player's position
		x, y, z = getElementPosition ( playerSource )
		-- Create a marker at their position
		createMarker ( x, y, z, 0, "checkpoint", 255, 0, 0, 255 )
		-- Output it in the chat box
		outputChatBox ( "You got a red marker", playerSource )
	end
end
-- Add the function as a handler for the command
addCommandHandler ( "createmarker", consoleCreateMarker )

-- Define a second console command that will just call the first.
-- First define the function
function consoleCreateMarker2 ( playerSource, commandName )
	-- re-route back to the original
	executeCommandHandler ( "createmarker", playerSource )
end
-- Then add it as a handler for the new console command
addCommandHandler ( "createmarker2", consoleCreateMarker2 )

See Also