FadeCamera
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This function will fade a player's camera to a color or back to normal over a specified time period.
Syntax
bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )
Required Arguments
- thePlayer: The player whos camera you wish to fade.
- fadeIn: Should the camera be faded in our out? Pass true to fade the camera in, false to fade it out to a color.
Optional Arguments
- timeToFade The number of seconds it should take to fade.
- red The ammount of red in the color that the camera fades out to (0 - 255). Not require for fading in.
- green The ammount of green in the color that the camera fades out to (0 - 255). Not require for fading in.
- blue The ammount of blue in the color that the camera fades out to (0 - 255). Not require for fading in.
Returns
Returns true if the camera was faded succesfully, false if invalid arguments were passed to the function.
Example
This example fades a player called someguy's camera to red over a period of 2 seconds, then after half a second fade it back to normal again over a period of 1 second.
myPlayer = getPlayerFromNick ( "someguy" ) -- find a player called someguy to test this on fadeCamera ( myPlayer, false, 2.0, 255, 0, 0 ) -- fade the player's camera to red over a period of 2 seconds setTimer ( "fadeCamera", 2500, 1, myPlayer, true, 1.0 ) -- set a timer to fade it back again in 2.5 seconds over 1 second
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget