GetAccount: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
account getAccount ( string username, | account getAccount ( string username [, string password, bool caseSensitive = true ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Account]]||}} | {{OOP||[[Account]]||}} | ||
Line 13: | Line 13: | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''password:''' The password for the account. If this argument is not specified, you can get the account whatever password it is, otherwise the password must match the account's. | *'''password:''' The password for the account. If this argument is not specified, you can get the account whatever password it is, otherwise the password must match the account's. | ||
{{New items|3.0157|1.5.6| | |||
* '''caseSensitive''': Specifies whether to ignore the case when searching for an account. | |||
|16257}} | |||
===Returns=== | ===Returns=== | ||
Returns an [[account]] or ''false'' if an account matching the username specified (and password, if specified) could not be found. | Returns an [[account]] or ''false'' if an account matching the username specified (and password, if specified) could not be found. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <section name="Server example 1" class="server" show="true"> | ||
This function checks if the account mentioned exists in the internal.db database file. | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler("checkaccount", | |||
function(player, cmd, account) | |||
if hasObjectPermissionTo(player, "function.banPlayer" ) then -- if the player typing /checkaccount command has permission to banPlayer | |||
end) | if account and account ~= "" then -- if the account name was mentioned | ||
</syntaxhighlight> | if getAccount(account) then -- if the account exists | ||
outputChatBox("Account "..account.." exists in the database!", player, 0, 255, 0) | |||
else -- if the account doesn't exist | |||
outputChatBox("Account "..account.." does not exist in database", player, 0, 255, 0) | |||
end | |||
else | |||
outputChatBox("Syntax is /checkaccount [account name]", player, 255, 0, 0) | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight></section> | |||
==See Also== | ==See Also== | ||
{{Account functions}} | {{Account functions}} | ||
[[en:getAccount]] | |||
[[ar:getAccount]] | [[ar:getAccount]] | ||
[[es:getAccount]] | [[es:getAccount]] | ||
[[pl:GetAccount]] | [[pl:GetAccount]] | ||
[[ | [[zh-cn:getAccount]] |
Latest revision as of 15:02, 8 June 2022
This function returns an account for a specific user.
Syntax
account getAccount ( string username [, string password, bool caseSensitive = true ] )
OOP Syntax Help! I don't understand this!
- Method: Account(...)
Required Arguments
- username: The username of the account you want to retrieve
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- password: The password for the account. If this argument is not specified, you can get the account whatever password it is, otherwise the password must match the account's.
- caseSensitive: Specifies whether to ignore the case when searching for an account.
Returns
Returns an account or false if an account matching the username specified (and password, if specified) could not be found.
Example
Click to collapse [-]
Server example 1This function checks if the account mentioned exists in the internal.db database file.
addCommandHandler("checkaccount", function(player, cmd, account) if hasObjectPermissionTo(player, "function.banPlayer" ) then -- if the player typing /checkaccount command has permission to banPlayer if account and account ~= "" then -- if the account name was mentioned if getAccount(account) then -- if the account exists outputChatBox("Account "..account.." exists in the database!", player, 0, 255, 0) else -- if the account doesn't exist outputChatBox("Account "..account.." does not exist in database", player, 0, 255, 0) end else outputChatBox("Syntax is /checkaccount [account name]", player, 255, 0, 0) end end end )
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName