GetAccountData: Difference between revisions
No edit summary |
m (fix oop syntax) |
||
Line 8: | Line 8: | ||
string getAccountData ( account theAccount, string key ) | string getAccountData ( account theAccount, string key ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP| | {{OOP||[[account]]:getData||}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theAccount:''' The account you wish to retrieve the data from. | *'''theAccount:''' The account you wish to retrieve the data from. |
Revision as of 22:44, 1 January 2015
This template is no longer in use as it results in poor readability. This function retrieves a string that has been stored using setAccountData. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.
Syntax
string getAccountData ( account theAccount, string key )
OOP Syntax Help! I don't understand this!
- Method: account:getData(...)
Required Arguments
- theAccount: The account you wish to retrieve the data from.
- key: The key under which the data is stored
Returns
Returns a string containing the stored data or false if no data was stored under that key.
Example
For a pirate roleplaying gametype, the amount of money a player has is made persistent by storing it in his account. Note the code uses "piraterpg.money" as key instead of just "money", as the player may be participating in other gametypes that also save his money amount to his account. If both gametypes would use "money" as the account key, they'd overwrite each other's data.
function onPlayerQuit() local playerAccount = getPlayerAccount(source) -- get his account if (playerAccount) then -- if we got the account then local playerMoney = getPlayerMoney(source) -- get his money amount setAccountData(playerAccount, "piraterpg.money", playerMoney) -- store his current money amount in his account data end end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) -- add an event handler function onPlayerLogin() -- when a player logins, retrieve his money amount from his account data and set it local playerAccount = getPlayerAccount(source) -- get his account if (playerAccount) then -- if we got the account then local playerMoney = getAccountData(playerAccount, "piraterpg.money") -- get the money amount was store in his account data -- make sure there was actually a value saved under this key (check if playerMoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if (playerMoney) then setPlayerMoney(source, playerMoney) end end end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) -- add an event handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName