GetAccountData: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__  
__NOTOC__  
{{Note_box|It is strongly recommended that you use the standard ''module.key'' naming for your keys, as shown in the example below. This prevents collisions between different scripts.}}
{{Note_box|It is strongly recommended that you use the standard ''module.key'' naming for your keys, as shown in the example below. This prevents collisions between different scripts.}}
This function retrieves a string that has been stored using [[setAccountData]]. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.
This function retrieves a string that has been stored using [[setAccountData]]. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}
[[Category:Incomplete]]

Revision as of 15:55, 8 September 2006

This template is no longer in use as it results in poor readability. This function retrieves a string that has been stored using setAccountData. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.

Syntax

string getAccountData ( account theAccount, string key )

Required Arguments

  • theAccount: The account you wish to retrieve the data from.
  • key: The key under which the data is stored

Returns

Returns a string containing the stored data or false if no data was stored under that key.

Example

Need onPlayerLogin for this...


See Also