GetAccountID: Difference between revisions

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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
{{New feature/item|3.0160|1.5.5|12217|
{{New feature/item|3.156|1.5.5|12217|
This function retrieves the ID of an [[account]].
This function retrieves the ID of an [[account]].
}}
}}
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This example announces into the console when a player logs into his account.
This example announces into the console when a player logs into his account.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
function outputOnLogin(previous_account, current_account, auto_login) --when a player logs in
outputConsole("["..getAccountID(previous_account).."] "..getAccountName(previous_account).." Logged into ["..getAccountID(current_account).."]"..getAccountName(current_account)) -- announce it into the console
outputConsole("[" .. getAccountID(previous_account) .. "] " .. getAccountName(previous_account) .. " Logged into ["..getAccountID(current_account) .. "]" .. getAccountName(current_account)) -- announce it into the console
end
end
addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler
addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}
[[en:GetAccountID]]
[[ru:GetAccountID]]
[[zh-cn:GetAccountID]]

Latest revision as of 17:13, 12 April 2021

ADDED/UPDATED IN VERSION 1.5.5 r12217:

This function retrieves the ID of an account.

Syntax

int getAccountID ( account theAccount )

OOP Syntax Help! I don't understand this!

Method: account:getID(...)
Variable: .id


Required Arguments

  • theAccount: The account you wish to get the ID of.

Returns

Returns a int containing the account's ID, false if the account does not exist or an invalid argument was passed to the function.

Example

This example announces into the console when a player logs into his account.

function outputOnLogin(previous_account, current_account, auto_login) --when a player logs in
	outputConsole("[" .. getAccountID(previous_account) .. "] " .. getAccountName(previous_account) .. " Logged into ["..getAccountID(current_account) .. "]" .. getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler

See Also