GetAccountID: Difference between revisions
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{New feature/item|3. | {{New feature/item|3.156|1.5.5|12217| | ||
This function retrieves the ID of an [[account]]. | This function retrieves the ID of an [[account]]. | ||
}} | }} | ||
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This example announces into the console when a player logs into his account. | This example announces into the console when a player logs into his account. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in | function outputOnLogin(previous_account, current_account, auto_login) --when a player logs in | ||
outputConsole("["..getAccountID(previous_account).."] "..getAccountName(previous_account).." Logged into ["..getAccountID(current_account).."]"..getAccountName(current_account)) -- announce it into the console | outputConsole("[" .. getAccountID(previous_account) .. "] " .. getAccountName(previous_account) .. " Logged into ["..getAccountID(current_account) .. "]" .. getAccountName(current_account)) -- announce it into the console | ||
end | end | ||
addEventHandler("onPlayerLogin", | addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Account_functions}} | {{Account_functions}} | ||
[[zh-cn: | |||
[[en:GetAccountID]] | |||
[[ru:GetAccountID]] | |||
[[zh-cn:GetAccountID]] |
Latest revision as of 17:13, 12 April 2021
Syntax
int getAccountID ( account theAccount )
OOP Syntax Help! I don't understand this!
- Method: account:getID(...)
- Variable: .id
Required Arguments
- theAccount: The account you wish to get the ID of.
Returns
Returns a int containing the account's ID, false if the account does not exist or an invalid argument was passed to the function.
Example
This example announces into the console when a player logs into his account.
function outputOnLogin(previous_account, current_account, auto_login) --when a player logs in outputConsole("[" .. getAccountID(previous_account) .. "] " .. getAccountName(previous_account) .. " Logged into ["..getAccountID(current_account) .. "]" .. getAccountName(current_account)) -- announce it into the console end addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName