GetAccountName: Difference between revisions

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==Example==  
==Example==  
 
This example announces into the console when a player logs into his account.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function test_onClientLogin ( previous_account, current_account, auto-login )
function outputOnLogin ( previous_account, current_account, auto-login ) --when a player logs in
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account))
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into chatbox
end
end
 
addEventHandler("onClientLogin",getRootElement(),outputOnLogin ) --add an event handler using onClientLogin
addEventHandler("onClientLogin",getRootElement(),test_onClientLogin)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}

Revision as of 16:02, 29 August 2007

This function retrieves the name of an account.

Syntax

string getAccountName ( account theAccount )

Required Arguments

  • theAccount: The account you wish to get the name of

Returns

Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.

Example

This example announces into the console when a player logs into his account.

function outputOnLogin ( previous_account, current_account, auto-login ) --when a player logs in
	outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into chatbox
end
addEventHandler("onClientLogin",getRootElement(),outputOnLogin ) --add an event handler using onClientLogin

See Also