GetAccountName: Difference between revisions
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function retrieves the name of an account. | This function retrieves the name of an [[account]]. | ||
==Syntax== | ==Syntax== | ||
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string getAccountName ( account theAccount ) | string getAccountName ( account theAccount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[account]]:getName|name|}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theAccount:''' The account you wish to get the name of | *'''theAccount:''' The account you wish to get the name of. | ||
===Returns=== | ===Returns=== | ||
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This example announces into the console when a player logs into his account. | This example announces into the console when a player logs into his account. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputOnLogin ( previous_account, current_account, | function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in | ||
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into | outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console | ||
end | end | ||
addEventHandler(" | addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Account_functions}} | {{Account_functions}} | ||
[[ru:getAccountName]] | |||
[[es:getAccountName]] | |||
[[ar:getAccountName]] | |||
[[pl:GetAccountName]] | |||
[[zh-cn:GetAccountName]] |
Latest revision as of 15:16, 8 June 2022
This function retrieves the name of an account.
Syntax
string getAccountName ( account theAccount )
OOP Syntax Help! I don't understand this!
- Method: account:getName(...)
- Variable: .name
Required Arguments
- theAccount: The account you wish to get the name of.
Returns
Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.
Example
This example announces into the console when a player logs into his account.
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console end addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName